Monday, December 21, 2015

Review: Star Wars the Force Awakens

Yes this post contains spoilers so stay away from this post if you don't want to get damaged in the process, you have been warned
So here's the thing: I grew up with Star Wars Expanded Universe which means I have close connection with stories before and after the six movies, especially the Jedi Knight series which tells a story about Kyle Katarn, second in command to Luke Skywalker in his Jedi Academy as well as his best friend, as a reformed Dark Jedi and former smuggler Kyle has colorful stories from both light and dark side

Star Wars Episode 7 throws every stories after episode 6 out of the windows, which means i have to put aside every connection to Jedi Knight series, in episode 7 Luke did train young potential Jedis but suddenly disappears due to some treachery of one of his student named Kylo Ren, which now commands remnants of the empire called The First Order, which the ultimate goal is to resurrect the iron-fisted galactic empire, to counter this the New Republic founded remains of the Rebel Alliance, now dubbed The Resistance, commanded by General Leia Organa

I like the way the characters are introduced, Finn is a former stormtrooper which grow conscience after saw the brutality of the first order, Rey is a scavenger stumbled into the BB8 carried a map location of Luke Skywalker, this map is the focus of the story which ping ponged between factions. Han Solo as the 'old guard' guide this new heroes as well as trying to bring Kylo Ren (a.k.a Ben Solo, his son) back to the light
Unfortunately the dark side is in trouble in this movie because of Kylo Ren, he's not a Sith, just an unstable and obsessed brat, the portrayal is perfect on cast but fall weak on the story, because we never knew what his story is to be fallen, his rage and fear reflect anakin's feature on episode 3 (which is the weakest on the prequel trilogy) and yet he keeps pushing until the end without clear explanation of what was he's truly seeking. He's a character meant to be defeated in the end, too easy, yet too clouded to garner interest, perhaps on episode 8 he'll be made more interesting

What a star wars movie without superweapons? as Death Star on episode 4, this one has the Starkiller, an  interplanetary laser turret which capable of annihillating an entire star system, which again fall flat into the Old Republic fans' mind since Sith Lord of this non canonical age is capable of destroying a planet with just utilizing the Force, but hey!! we need a capable adversary for those newly designed Resistance fleet right? Fortunately the space/aerial battles are good enough with a popcorn.

Apparently, even by putting those years of Expanded Universe aside I still ended up comparing this movie to them throughout those two hours, hoping that a slight hint of a character as interesting as Kyle Katarn or rooting for Kylo Ren's to abandon his spoiled-brattyness unfortunately yielded me none of them, even the twist in the final lightsaber battle is..... not too good, if only Finn and Rey can fight together, the Force-summoning scene of Rey also has a weak effect but i was relieved that midichlorians wasn"t mentioned

A Force Awaken is both good and refreshing movie but only as a new continuation story built by the previous movies, or for fans who were disillusioned by the prequel trilogy, or for the 'only movies' fans. For fans who have trouble letting go the non canonical universe it might be a little disappointing, as for me I have mixed feelings about it, as a movie I liked it and look forward for the sequels, as an expanded universe fanboy i'd rather stick to the old republic stuffs at least until they made a movie character as good as Kyle Katarn.

Saturday, September 5, 2015

Being Saleh: Lagging Behind Expansions (Guild Wars 2)

Guild Wars 2 upcoming expansion is called Heart of Thorns, but I'm not here to talk about it, I'm here to discuss the state of this game, especially about their publisher: NCSOFT.

A week ago Arenanet people announced that the core game of Guild Wars 2 is now free, which means go ahead and play it now, it's awesome, Guild Wars 2 is still maintain the originality of an MMORPG with their action based battle system and ditched the holy trinity role out of the window (well...not really) and most of all it's the game where I met new friends, something that I rarely did since my usual connection with people were based on confrontation and/or highly volatile conversations.

Of course not everything was sunshine on Guild Wars 2, after the first phase of Living Story there was a long drought of content before Living Story phase 2 wraps up and prepares us for the expansion, and yes after all of us accepted the fact that Guild Wars 2 probably won't have an expansion pack, that the updates will be small timed patches in which over the time will carry on to the gem store, that PVP and e-sport competitions will be their main focus just like Guild Wars 1, and that will never be a raid.

And then, Heart Of Thorns happened, Raid happened, hell even flight (kinda) happened, the basic game goes free to play, from Divinity's Reach to the gates of Arah will cost no dime to be explored by new players, and it's all right, it's awesome, what bugged me is the fact that years ago the core game of City of Heroes was also gone free to play along with it's next expansion (City of Villain) although Going Rogue, Praetoria, crafting, and Who Will Die episodes still required subscription or can be bought at cash shop, updates (and as they called it: issues) is small and affecting the game world and both free and sub players, although sub players reap the most benefit. 

I'm pretty much believed Guild Wars 2 is walking along the initial path as City of Heroes was, and I also think that it will goes on up until old obsolete expansions merged with the free core game, and goes on until content and past/present episodes are sold at gem store, until the final day NCSOFT get tired of juggling services for these free to play games (Blade & Soul, Wildstar, Guild Wars 2, and Lineage 2) and decided to shutdown one of them, it happened before, City of Heroes was on the verge of releasing new issue and (as their players said) was always crowded until the last day, NC decided to pull the plug simply because they won't afford the development studio (Paragon is their full subsidiary, solely formed to maintain and develop COH after Cryptic leaves) and Guild Wars 2 is their new cashing machine.

Of course all of this is just my wild speculation, but to be honest I was so hurted by the closing of City of Heroes three years ago as it happened so quickly and waves of fan protests and supports can't stop their game from shutting down, they did everything from plea for closing delays to the community inviting the devs for a dinner, in the end it was all useless, and the best community I've ever met in-game vanished just like that. Arenanet is also a full subsidiary of NCSOFT, in which if NC/Nexon decided that it won't worth a s**it they will immediately close it along with guild wars 1 and 2, speaking of which: Guild wars 1 is still buy to play, all three of them, one core game, two expansions. So why Guild Wars 2 core game become f2p?

That my friends, we'll find out in years to come, I'm taking off from Guild Wars 2, just because I can feel their future is uncertain, but it was just me, some people can enjoy things even as they knew it was doomed to oblivion, I guess I still have a lot to learn.

Thursday, August 20, 2015

Being Saleh: Lagging Behind Expansions (Warlords of Draenor)

Yes I know, the latest World of Warcraft expansion announced called Legion, but it just proved this article's title here :D

"The Shadow Council Thank You"
In the Warcraft Universe the Shadow Council are the agents of the main antagonist: The Burning Legion, they exist solely to serve their demonic master, so it is the most unusual words came from them, in the World Of Warcraft: Warlords of Draenor, Garrosh Hellscream got the timeline messed up, resulting an uncorrupted orc horde to pour through the Dark Portal into Azeroth, they called themselves the Iron Horde and invading Azeroth because... umm... well... yeah... things, so as you crush their first wave, enter the dark portal, fight a throng of them alongside Khadgar, Go'El and a forgettable Draenei Vindicator (Maraad), things got exciting, as you encounter the shadow council and planned your retreat things got more interesting

The Story:
But apparently, things stopped being interesting.
After your first introductory questline, I (as an alliance) found myself in Shadowmoon Valley, Khadgar's opened a brief portal and thus begin my garrison's construction, then I met alternate reality Velen which much more battle hardened than his original self, the draenei has mounted a significant defense but still overruned by the orcs. Shadowmoon Valley's story is great and the closing is awesome, but after that I was bummed, the other zone story is not as strong as the previous, yes you met Rexxar, learned the divided origins of Draenor, used by the arrakoa up until you arrived at the max area level: Nagrand the story seems disjointed and disconnected, along the way you thought where's Grommash? Where's Garrosh? Where're the big guys? where is everything I've encountered in the prologue??!!!

Not to mention the most insulting storyline assigned to Orgrim Doomhammer, I'm not gonna spoil it for you go read or play it, After the scene at Nagrand (if that can be called a scene) I'm ready for the 'final assault' then the story catapulted me to Tanaan Jungle, then I construct a base (as I did in every other zone), then it's dailies time. Okay but I still don't know how Tanaan becomes oozie and suddenly there's someone else in charge. Strangely enough some QUEST yellow exclamation mark begins to pop up every now and then both in my garrison and the Tanaan base.

The whole storyline of Warlords of Draenor (save the Shadowmoon Valley storyline) is chock full of holes with things disconnected from other things, how's Gul'dan there? What is he doing? Where's Grom in all of this scene? How the hell did this happened? Remember the yellow exclamation mark that begins to appear? That's scenarios, the bridge that somewhat connected all this, for example: How is an arrakoa ended up under Gul'dan's command? I think I knew that guy, well after I played several days a quest suddenly appeared, it explain why the guy I used to know ended up a big bad elite boss, the rest? Oh they told it on the Legendary Questline story... They've even NAMED THE ACHIEVEMENTS AS CHAPTER!!!

I was baffled, the whole storyline is a mess, the whole heads and tails are nonsensical, and I still missing things, until I watched the introductory cutscene on youtube, patch 4.1 (Fury of The Hellfire) which explains A LOT, why didn't I got this thing on game? I knew it happened on previous patch, but come on they didn't even put it in the game, In mist of pandaria's last patch when my monk opened the Valley of Eternal Blossom I got an opening, pop up quest, and there's a scenario regarding Garrosh corrupting the Vale so it's not really confusing. On WOD, I was forced to open wowpedia to untangle those overlapped stories

So there it is, Warlords of Draenor stories, a disjointed heap of mess just because you played 8 months late.

The Gameplay:
On the other hand, I liked garrison, I know the whole WOW community divided by it, some love here, hate there, the usual stuff. It's basically a Warcraft RTS base, where you can build reource-generating buildings like lumbermill and Herb Gardens, you can upgrade these things too, like Herb gardens tier 3 provided like 20 plants a day and you can randomize or select what they will plant the next day, it's really convenient for a hoarder like me, albeit a bit lonely.   

So with garrison you can assign followers to do things for you, whether to search for resources, reclaiming rare items, equipment tokens, legendary materials, or even another follower (rare), as my real life workload piles up -- so I could only play WOW on night and early days -- garrison was great, it made me feel like that it fits my time, it doesn't feel like all those timed self-replenishing MMO games (yes I'm looking at you Archeage) because all their generated resource can be obtained through other meaning if I have more time, While in the meantime I can set up garrison missions on mornings and check back on the afternoon, assigning them again, and do some raiding/dungeons at night, so yeah, it's fun, albeit as you amass resource more than you can spend it it'll grow tedious.

Blizz implement WOW token some months ago so you can use ingame gold to pay for 30 days of game time, the value hovers between 25-27 thousand gold nowadays and it gave me an idea, so at the end of my first week of returning I tried to gain enough gold for my game time token, so I did what all lazy people did, selling all those obsolete equipment and some common materials, combined with what I make from my dailies I raked enough at 10 days left on my sub, although I gained three thousands from selling an epic BOE item, but yeah... if I play the auction house and do some crafting as I did at Cataclysm I'll probably have enough gold for some months, Blizz has some really cool mounts on Pandaria so I ended up spending all on them =)).

No new class and new races in WOD but I have one level boost to 90 feature, it will be upgraded to 100 when Legion hits so I'll probably saved it since I have a hard time deciding what class I want to boost, I'm respecced my warrior from Fury to Arms though, just to experience a different playstyle (and because everyone is Fury right now, just like every rogue is Combat).

Ashran!!! Oh Ashran!!! Oh yeah, welcome to WvsWvsW a la World of Warcraft, well actually Ashran is more like Arathi Basin part 2 combined with a little Guild Wars 2 borderland where 25 people frome each faction tried to control more outpost and completing events, but unfortunately I will say that it sucks, yes they provide a nice boost to my honor points, but there's just not enough room and events, in WWW on ONE borderland I can build a little team, caprunning every towers and outposts clockwise, perhaps slay a handful of stragglers, In Ashran I'm just following the zergtrain and go out of the base whenever an event occured, it feel so cramped that I actually screamed because of the repetition, good idea copying WWW, abysmal implementation, and don't play horde after 09.00 PM, they'll always lose.

There are three raids in this expansion, unfortunately I never really liked their armor and weapon design, fortunately I have a dwarven bunker on my garrison which sold awesome Blackrock armor for transmog only, after I complete my horriby designed LFR set I'll transmog everything.

Extras and Final Words:  
Blizz should never make those weekly scenario, whole story shouldn't be divided by randomly appeared quests, yes they're kind of fillers, but still I shouldn't be presented by them randomly, FFXIV has story progress divided by patch but still you have to complete one before you can move on, stories unlock dungeons and trials while the other features unlocked by sidequests, while in WOW: followers, toys, and areas unlocked by random quests which appeared once every week, I kinda confused why Yrel as my dailies NPC suddenly an exarch now? Did I miss something? I finally got that story quest in the third week, yes it's slightly proved that Blizzard don't want player to rush the expansions but still those randoms made me grit my teeth, and since Legendary Ring Quest IS the 'main' quest now I think I can accept that the grind will be a long one but why? Why split them up?

The shiphand mission, a garrison type mission where you assign ship to collect things for you is.... weird, ships are customizable although you need to collect blueprints from rare chests and enemies on the final area: Tanaan Jungle, since you can only select max two ships for each mission, the percentage of successive mission are realtively low, making you gambling on each other components to raise the success percentage, but in the end since components and ships are relatively cheap, they're all expendable since ship's sometimes destroyed when mission failed, you can just buy a new one on your dockyard. I still wondered why such mechanic exist in this game? It was not fun, not profitable (except the legendary missions), overall... it shouldn't even be there.

There's no gating content on WOD except one: Heroic Dungeon, where you must complete a time trial on silver achievement on your role (healer/tank/DPS) in order to enter them, The catch is... you don't have to do heroic dungeons at all!! Since Blizzard implement timewalking dungeon and LFR you can skip them at all, there's only two reason to do heroic dungeons: Some Garrison Resources and Heirloom upgrades for your alts, so yeah, it's really weird

Everything in Warlords of Draenor is weird, a jumbling mess of things, everything feels like an experiment and incomplete ones. I can't say that I hate it, I know how development job works, I don't love it either, gone is the feeling of becoming a true warrior of light guided by spiritual benefactor on Mist of Pandaria, replaced by hollow things as I read all the main quest text (yes I still doing that), my progress as character is... no, there's nothing progressive about my character, yes I got the title as lord commander of a garrison and gain purple-dressed orc warlocks and arrakoa metal construct as my followers but still I don't think I really progressed, maybe because all of my journey and encounters from Shadowmoon Valley onward was forgettable.

Is this an expansion? I don't think so, I think it was just an interlude, a big experimental patch containing features solely purposed for player's convenience but ended up being tedious and created ridiculuous storyline (and ending) at the end.

I'm not satisfied, that is all, hopefully Legion will be better, I was thinking I should return with friends

Sunday, August 9, 2015

Being Saleh: Lagging Behind Expansions (Wildstar)

Oh Wildstar, I despise you so much, but I also loved you enough to play in 10++ session through a year on numerous trial account and get the loop of install-uninstalling to the point Thayd and Auroria become so easily navigated. Then one year came and the verdicts are in, the world didn't like you, even your publisher despise you, your company lost so many talented men and women, so then you're going free to play, but not before you put yourself as a part of E3 charity bundle, which I bought and play through last month, so before you've gone and throw yourself to the evil called f2p community, here's my second review of you my dear sci-fi-once-hyped MMORPG

The separation between the EU and US version are confusing, so I thought I was upgrading my old account, as a matter of fact I didn't so I ended up leveling my Draken Warrior into level 16, unknowing that I still played my trial account, only when I leveled up my crafting I found out that I didn't go to the next level that's when i found out, 5 days wasted of my free game time. So then I'm going fast, changed the region and roll a Stalker because they can go invisible and hit hard.

Story:
Wildstar tells a story about two warring faction, The Exile and The Dominion, once there's only one human Dominion until one technocratic race called the Eldan demands human's greatest warrior to accompany them to their homeland (with a threat of course), years later her offspiring came back, brings another race of mechanical origin called Mechari and start leading them to subjugate another races and planet, this doesn't bode well to some human and aliens which bonded together to become the Exile. One day a planet called Nexus, known as the last Eldan tinkering laboratory suddenly popped up, and both faction are on a race to claim it.
Taxis already provided
The whole story about Wildstar main storyline are revolving on finding a new home and a weapon race, because The Exile and Dominion are not the only ones who've arrived in Nexus, there are also other alien races ranged from the fluffy furry things to the tech-advanced oceanic species, not to mention the Protostar Corp, an intergalactic corporation which sold almost everything and anything also think the planet is a gold mine (both literally and figuratively) not to mention since Nexus itself a big Eldan lab which the Eldan fools around with the original natives and plants resulting in some hideous monstrosities and cool-looking giant robots.

The game itself had some cohesive lore on the Eldan and Nexus which scattered all around the world in form of notes, relics, and datacubes, finding them are not always easy and sometimes required player to navigate some jumping puzzle to reach them, contrary to them the quest NPCs offered a really tiny bit of it, this is a bit turn off since you probably have to scour some interesting area (i.e a giant unidentified skeleton in a middle of the desert) to know a bit more of it. Eventually you'll heard much about the Genesis Prime, and (spoiler), ahem... so yeah.

In a matter of aesthetics, the cartoony style of Wildstar fits their image story, space cowboys for hire, gun (sword) toting undead interstellar mercenary looking for home, every 10 level you're treated to some really cool leveling place, two bio domes, each contains opposite environment and biology to each other, a dark side of the moon where you can jump higher and discover more about the Eldan which is... disturbing, a contested areas which both faction wage an all out war against a nation of winged creatures, but unfortunately the design turns bleak on the max daily hub area, up until Carbine drops an update called strain which contains an awesome-looking (and hard) area, it's like Icecrown in WOW where you feel that you won't be save anywehere, even the sky.

Except in the taxis

Gameplay:
Let me emphasis this one once again: WILDSTAR IS HARD, yes, not only the difficulty, but your computer spec also decided it, you need minimal 30-40 FPS to survive an encounter, because as I said on my first review: YOU WILL DIE, AGAIN, AND AGAIN, and the game will sneer at you for dying again and again like a noob, oh yeah, count your latency, because anything above 200 will kill you, lag spike will smack you down, and in a dungeon it will ruined your entire life.

Unfortunately my life revolved around riding a hoverbike
Wildstar employed action-based battle, where all your attacks do area of damage attacks and also the mobs which you must dodge or interrupt with some skills, interrupting enemies are highly valuable because then your next attacks will deal extra damage to them. I'm a stalker and a melee damage dealer which means I will go toe to toe with enemies and I must killed them ASAP because of my medium armor, The Stalker can also become a tank which based on evasive manuouvre and skills to weaken the enemy's attacks but I'm not go into that light since I'm experimenting with my dps spec.



My first headscratch came on the skill selection, Stalker has like twenty five skills (plus five unlockables) and can only put 7 of them on the shortcut, you'll essentially played with shortcut because of the nature of the fast paced battle (no time for clicks), and each of them has levels which powers up their damage or debuff effects, I've been there on guild wars 1 but never have been so confused, so In the end I just selected the first five of them and roll two from the utilities section, because I've been so used to rotating them (final slot opened at level 30, so in 29 level I've been using the same skill set over and over again)

Did I mention all of them are active skills? So where's the passive? Welcome to my second headache, the AMP bar, it has dot things, and these passive dot things on some level unlocked new active skill, but here's a catch some AMP dots are locked and must be unlocked with the corresponding item, I got some from fighting the enemies in the world, but then at max level I realized I have too many locked dots, but then I remembered there's a vendor called imported AMP vendor (or something) so I bought a bunch of my class AMP, I still have some locked and really have no idea how to obtain them. They really need to work on this to ensure player got the full picture about how this thing worked since I reset them twice

DOTS!!
I followed my main quest and never left an area up until I exhausted all soloable quests, which sometimes racked my reputation to that area's faction to the max, it also helped my builder path, you know that one thing that makes wildstar awesome and made you interested on interacting with the world as my first review said. On a quest-following player Wildstar has a special final quest (but sometimes separate) that usually involved you to obtain an artifact of the scene to display on your city's museum, you can click them for more info, I personally liked this, but I would like it more if it can be displayed in my own house, what's the point of owning a house without your personal achievement?

Extras & Final Words:
I reached my max level three days short of my free game time expiry date, so I used the remaining time to gear up and queue at the group finder, unfortunately it seldom works, there are two PVE group instances: Adventures and Dungeons, Raid is on a whole another level and you can't queue randoms for them, they're also have attunements in form of gear levels and required quests, I've been queued for adventures and dungeons on my leveling progress (they're both level-synced) but it seldom pops even on higher level where it finally has the option random adventure/dungeon, thus it can also become a measuring tool about how many people actually played this game, and I must said: not so much, there are only two servers on Europe, one for PVE and the other for PVP, so comparing it to WOW or even Final Fantasy XIV won't work

Although FFXIV and WOW need more tied up giant robots
I love how Wildstar explored the sci-fi niche of a story, even when the story itself is mediocre at best, I love how the world was designed, although it's kinda empty, I adore the crafting and path system, my complaint was technical, some bugs here and there, the DF that seldom works (or probably dont have players queueing), If only my machine is a little better I probably will return here someday when it's going f2p as I have max level now. It's sad such good game qith so much potential wasted, I don't know what cause it, it's probably because it was initially aimed for hardcore players, as it was designed to follow the exact same path as Vanilla WOW, as they realized and added some content for casual players (like contracts and bounties) it was already too late, many people both players and key developers has already left the game. When wildstar haven't released the devs are all open and laughs, after the release however communication becomes scarce, the updates initially came fast (they said once a month) but halted at the third month, after that it was zero comms from them. I don't bought it at the time because it was too hard for me and I have FFXIV

Free to play is one final way for NCSOFT games to regain players, as exhibited by City of Heroes but they're eventually get the hatchet and shut down when Guild Wars 2 came out, Wildstar is the only subbed MMO NCSOFT has and now as they'll gone f2p they have numerous games to contend to like Skyforge which has similar theme but grindy content (no I won't count SWTOR as they're p2p), the question remains: will Wildstar finally buried when Blade and Soul (which has similar battle gameplay) came out to the west? As usual I'll just wait and see

Friday, June 26, 2015

Being Saleh: Lagging Behind Expansions (prologue)

Expansions are one of my main problems on MMORPGs, that beside laziness which is becomes so bad that I withdrew myself from MMORPG world completely for several months after finishing FFXIV main story, after that the flood of expansions get off, Guild Wars 2 will have Heart of Thorns, their storyline seems to pick up on Living Story Season 2. Warlords of Draenor is already on patch 6.2 which let player had their own ship, or several ships. Heavensward for FFXIV is out (and everyone is a dark knight now). Pay to play (they're not free) Star Wars The Old Republic will have Knights of The Old Republic 3 as their expansion pack, they just renamed it to Knights of The Fallen Empire. Archeage, Defiance, The Secret World, everything else.has new (paid) content

So I'm starting a new series of writing to catch up of being saleh (whenever he is) the first one will be my return to Nexus on Wildstar, I know I have a lot of hate/love about the game (uninstalling/reinstalling for like 9 times) so as they're going free to play they chipped a bargain on the last humblebundle E3 sale, I grabbed it and started over, now I'm officially an Exile, ready to (re)live my dying days as incompetent tank

Coming soon!!

my original blog name

Sunday, May 24, 2015

Being Saleh: End of A Book

The final arc of the main story quest of FFXIV: A Realm Reborn has come full circle with the release of patch 2.5.7,  without spoiling anything I can safely say it ended with a bang, not the happy-ending kind one, but maybe for the best for the hero of Eorzea, after the crazy road trip and surprise acidic trip (minor spoiler, an awesome trial against another one of the Ascian), it gave us a very large picture. 

Sometimes the very large picture put you as a spectator :D
 Eorzea is just a continent, the story's shift to Ishgard not only to prove there are larger scheme at play, but also there are wars bigger than just on the continent, and characters that we always thought as a minor dismissable ones are suddenly show their true colors whether it's good or... Well .. Not so good, and it was revealed like "oh I know this will end like this, but s**t why isat guy become (spoiler)" kinda like in WOW if we suddenly discovered that Haris Pilton is a Titan. and I was thrilled to see there are some minor character that (hopefully) will take the center stage

My wind-up airship pet is actually the villain after all
look at it... on the back... always stalking... always scheming
It's good, it's deliciously good, not the best on story terms but yes, I'm satisfied, everything that has been overshadowed fall in nicely, there are some cast replacements, good twists, although it's too bad I wasn't there at the end of patch 1 so there's nothing to compare to the end of patch 2 in term of the story, I know they completely rebuild the world from scratch on patch 2.0 but still it'll be nice if I was there. On the other hand: Heavensward looks good,

So after a story act ended, where to go next until gates of Ishgard opened? Apparently I'm unsubbing, although there are tons of things I haven't done, like my Zodiac Gloves, but I decided to left some unfinished things from A Realm Reborn arc to see how's Square Enix deal with past contents, will they integrate them with all those level syncing things? Or just left them as it is

Sunday, April 19, 2015

Being Kurogakure: An Obituary

I've lost a friend today, we've been gaming together since seven years ago.

2008 is the year I started to got into online gaming, my first game was Perfect World from PWE, local server of course and has really really screwed up community, so I began searching for another way to a more civilized talk with people, I found a forum called gozine (defunct), that's where I met Kurogakure, a moderator and regular contributor

As of 2009 there's a new game opened up on our local server, Lineage 2, we discussed the possibility to make a clan together, we did, the three of us, Kuro has a way with people, he's smart and authorative as clan leader, even as I discovered that he's three years younger than me. Our family quickly grows (he always used that term: family), we're succesfully maintained a casual type of play although Lineage 2 is labeled a hardcore grinding game, we had our first fight about PVP and I left for year, when I came back we enjoyed a moment before server politics, bad publisher, bots, exploits, cheats, and hardcore grind halted our progress. We had our first real meeting though, it's the first time I met him on solid ground, a year since it was all begin

I quickly jumped to WOW, while he relentlessly tried to find another game, 'to create a new family' as he again said, He never liked WOW as he deemed it as 'too mainstream', we tried some games, like Guild Wars, Aion and City of Heroes, but it didn't last, I came back to WOW while he tried some beat em up online. When he heard that a revolutionary game called Guild Wars 2 is coming, he ecstaticedly call me, 'it's awesome' he said 'it'll be great' he said again, 'we'll invite local players to our guild' and I was like 'a guild?' I'm always sceptical about locals in online games since they pretty much destroyed the 'social aspect' on online games, and as I just get off a really failed IRL relationship (which he helped me got through somehow) I really didn't trust local people both online or real at all. But in the end I said okay, 'let's get 10 people, raid size, we're already got three so let's find seven more' I laughed at that time, so he set up a thread on a local forum

In the end we got a hundred member, well more or less, but definitely more than ten =))

Some of my finest gaming moment was in Guild Wars 2, the PVE was great, the WWW was awesome, and even I started to enjoy PVP, our voice chat channel was always a party on Friday nights, unfortunately lack of content grow on us, we started to login less and less, my work and family matters started to tried my time, in the end I stopped playing, I influenced people to try FFXIV though, one thing he always indefferent towards me 'How the hell you pulled people for new game and then the first to bail out, idiot Blizz fanboy" I grinned all the time, can't help it, I'm always a game jumper.

We have several RL meetings with guild people, it was fun, but over a year we grew distant, it could be our works, it could be private, Our last conversation was bitter to the most, I never really knew his personal life, maybe we discuss it on occasion, but most of the time it was games, and when we have no similar game to talk about, it quiets down, then he got hospitalized, I tried to go (we live on distant cities) but sickness, accident, and works killed my time again

And six month later he was gone, just like that

I actually have no right to talk about him, since I knew very little about him outside of MMORPGs, but I recognized his passion on building a good community, although at the end he was indifferent towards it, I should be more tactful about it, he always said Guild Wars 2 will be his last game, not in term last MMORPG, last game, final, 'I always joked about it, why the hell fixed on a game when there are hundreds of them out there' I think  it was a sign and I dismiss it casually, I just hoped he find peace on his final moment, and hope he forgives me for not at his side

Rest In Peace my brother, Kurogakure, thank you for all the good times


Monday, February 9, 2015

Being Saleh: From Astral To Umbral a.k.a it's getting easier

Since my initial plan to upgrade to Warlords of Draenor is blown to bits by several... circumstances (like my social life and Guild Wars 2) I finally have time to get back to Final Fantasy XIV: A Realm Reborn, It's not without several planning though, for one: FFXIV has been the most improved MMORPG I've ever played, and since I'm a filthy casual what I meant by "most improved" is "it's getting easier"

Except those pants, which made me hate ninjas

Since it's initial release on September 30th 2010, Final Fantasy has transformed from a total wreck into one of the most polished MMORPG ever created, at least that was all the review you can get from numerous website, I don't really care about it all, I played since A realm reborn beta (pre patch 2.0) and I can tell you from my own experience FFXIV has been most approachable, even than WOW, since I don't really raid and have a real piece of work internet connection from patch 2.0 to patch 2.5 FFXIV has been a great journey in term of casual gameplaying and story

The Story so far.... 

Final Fantasy XIV has numerous story quests, which it's names (like the F.A.T.Es) are homage to almost everything in pop culture, names like "Sudul Eht Nioj" or "Life is a Syrcus" almost get me chuckled every time, the writing (and translation, hello, it's a japanese game) work to this day was incredibly tidy and astonishing, if you're not into reading quests text like me you might skip them into oblivion, but really, slow down and read them all even when there are no voice acting (with sometimes regretfully awful, minor, nvm) I came across a line of dialogue which can or can't be tailored to my selection of race, it could be my imagination and since I'm too stupid to take a screenshot I just continue in hope to find another one, alas I never did.... maybe I'll ask around sometimes.

Please enjoy this Minfillia screenshot to ease your pain

So, in every patch (from 2.0 to the latest 2.5) there are at least five story arc in FFXIV, one is the main story arc where you as the good hero of Eorzea faced and confront threats from every not-so-good fellas, (minor spoiler) the latest patch offered a major plot twist which served as an opening into what we might expect in patch 3.0: Heavensward (yes it's an expansion). 

With Batman
Number two is the Hildibrand arc which we embarked in a gag journey (hey, what a hero without it's sense of humours) with Hildibrand Manderville: self-titled agent of inquiry and Inspector Extraordinaire Gentleman, which actually just a private detective with a penchant for disastrous and hyperbolic solution which (surprise) not always right, combined with numerous luck and colorful allies Hildibrand arc probably the most extraordinary (har har) arc Final Fantasy XIV has ever created simply because it get me laughing every single time =))

I'm so sorry for posting this
 Number three is the moogle courier stories, it puts up us as a mail courier for the good (and again, not-so-good) people of Eorzea, to deliver them letters which lead us to know more about their problems and woes, and --of course as a hero -- helps them, it's a short episodic goodness which the NPCs are described as more than just a quest giver, but also have life of their own.

A very GOOD life
Four is the Crystal Tower arc, where you embarked with a group of researchers known as NOAH to unlock the secret(and raiding) of crystal tower, as I said before the bosses are homage to Final Fantasy III
 
Five is another raid story: the Coil of Bahamut story act where we accompanied by Alisaie Leveilleur, the twin sister of Alphinaud Leveilleur which is a major story character, Allisaie takes us into a research facility which studies the impact of Bahamut's prison from the last era, it served as a hardcore raid instance but since the story is so good (I don't know, I don't raid) there are talks about to make it a soloable arc for casual players, I'm looking forward to this.

Even with such numerous story arc apparently Square knows where to stop and overshadowing people with what might be expected on Heavensward, the stories are not yet over, my eternal question is whether they will be continued or not, WOW has so much unfinished story arc and only a few of them has ever continued, things like Koltira's last stand to Sylvanas and Abyssal Maw has been scrapped and considered finished, no it's not finished, I refused to acknowledge that. Hopefully with much overshadowing here and there Square will actually resumed it

The (lazy) gearing and gameplay

Take a look at my post here, here, here, and here oh also here

As you can see from my numerous posts about 'dem gameplay on FFXIV you might see that I'm not too hot about it, I stopped playing in the beginning of patch 2.3 and as I came back gradually I just realized how I might be wrong, on the verge of patch 2.3 my chosen first class is a monk, a punch drunk dps guy, I have a sphairai which is a relic weapon a.k.a the strongest weapon on patch 2.0, with the help of the -then added chimera and hydra encounter on duty finder on patch 2.1(yes in case you forget it's a LFG tool)I zoomed through the steps of it and with my saved mythology tomes which I farmed from my days as paladin I obtained it in days, not weeks, not months, days, boom.

As square has numerous free weekend I mostly farmed the next upgrade of my weapon, atma (obtained by the old fashioned FATE grinding) on those days, sometimes it's going good, sometimes it's friggin frustrating (RNG sucks) I hit the jackpot on September free weekend.

So there's me and my atma weapon, as I renewed my sub I set myself another goal, another upgrade, the animus, which is another grindfest, yes bloodying my atma weapon with blood from numerous creatures is kind of sadistic way to upgrade a weapon but hey I need 9 books to be completed, each has at least 20 challenges ranged from killing X things and running dungeons (don't die on the last boss or it won't be count, blah), I decided that I will solo this thing, using DF and old-fashioned waiting game for fates, I got into 1/3 on the last books so it'll be awhile but the thing is, it's only takes three weeks to get into this phase and I don't even focus on it with numerous story arc to finish,

Animus is a level 100 weapon, you know another way to obtain 100 weapons on FFXIV on patch 2.5? Here's what I do on my Paladin: Run Crystal Tower --> upgrade gear with tomes --> run Syrcus Tower --> buy level 100 weapon with tomes --> run some more syrcus tower --> upgrade them to lvl 110 with tomes and stuffs found inside.

Yes it's easier, yes it's faster, but it just happened that I skipped patch 2.3 and 2.4 entirely!!! which means every good stuff of them is now available on vendors, so if I leveled another class now, on this patch, take it four weeks if you're a slow leveler (which can't be, because duty roulette bonus which will zoom you) add days for relic, run CT, buy weapons and armors, run ST, upgrades, voila, boom you're now decked in ilvl 110 in matter of weeks (probably one) if you skipped the entire leveling process entirely, on this ilvl you can access almost every single content on FFXIV, the first and second coil bahamut, the extreme primals, the odin, the hard and expert dungeons, The Hunt, world of darkness, latest PVP, anything, you see where this going? Yes FFXIV has become more approachable tiered-progress-based MMORPGs and that's VERY VERY GOOD

But what can I do on those content? I'm not fast enough to dodge things, or breaking things with heavy rotation, well just the point I want to make, Square tone down almost EVERYTHING in the latest patch, well not everything, hard still means hard and old dungeon can be irritating (yes I'm looking at you Aurum Vale) but the effort you pulled plus the gear you're wearing helped, the hardmode of Amdapor, Halatali and expert Wanderer's palace has a difficulty setting somewhere between sleeping in dungeon and breaking a keyboard, patch 2.0 Ultima battle was over the top and exceed all my expectation about how fun and engaging a dungeon battle is just because a) it's not too hard and b) it has a good song, the two latest trial and dungeon: The Chrysalis and Lake Keeper tops it, the balance was perfect, the boss battles are fun, last boss battle are somewhere between intimidating and brutally satisfying, there's no perfect way to win this, the one hit kill skillz was so few but if you don't entertain your footwork, you can still wipe, for a melee dps it's fun, for tanks and probably healer it's fun, yeah, that's only it, it's fun :D

Here's another SS to reward you, and no I don't even know what that is


Onward to 3.0

Well, I've written so much, so here's something, by scrapping everything that was on patch 1.0 FFXIV finally got a second chance and they used it well to gain acknowledgement from a solo (casually zerging in raid) player like me, by simplifying means and upping the rewards for activities FFXIV can continue to grow, but here's the thing, as you can see it's only the main game I'm talking about, come the expansion how approachable the state will be? Will the leveling process simplified? Up until now the main story arc requires you to get into dungeons and beat it but to be honest it's extremely worth it since the story is well written and enjoyable, For the story I think new player wants the whole experience too (Blizz cut the Undercity Siege story arc on Cataclysm, /rude), but LFG tool will probably without old players running around it (even if it's synced), so the fact that new players must open it all just to unlock high level dungeon can be.... discouraging, especially for new hardcores which tend to grind everything just to get into max level, and since max level dungeon in FFXIV tied to quests and main story quests and not the level, this can be a problem, at least for the powerleveler

Well there are solution, Blizz now sold instant level 90 on their website, it's also bundled with Warlords of Draenor expansion, but it's because they have 5 expansion pack and cataclysm rendered the old lore continuity useless for the sake of new graphics and eye candy, FFXIV still has a way to go, it's only the second expansion and since the main game bundled with patch 2.0 so it can be counted for a first expansion, it will be interesting if Square will go the same road as Blizzard (a.k.a make everything on the previous expansion obsolete, excluding Pandaria, they still have more content than all WOW combined)

But for now, I'll enjoy a little crystal action