Sunday, October 20, 2013

Being Saleh: The Sunless, Garuda, and Accessibility

I finally downed Tequatl last night, thanks to TTL for it. Tequatl the Sunless (level 56) is one of the hardest content in Guild Wars 2 now, this dragon requires coordination from numerous people to be defeated,  it's not hard, only need some rythm, even if you screw up you can always be the cleanup crew, you're even get rewarded even when he's not defeated based on how much HP you chipped from him. The one thing I liked about Tequatl (and Guild wars 2) is it's accessibility, even when Tequatl isn't defeated the area itself will still be accessible, you can also skipped Tequatl entirety when you're still leveling on Guild Wars 2, and skipped all the dungeons although some of their stories are pretty interesting and can give you some insight about how the main story unfolds.


 
Now let's talk about Garuda, Garuda is a four-man mid level trial instance on Final Fantasy XIV: A Realm Reborn, she's apparently a real b*tch and like to wipe you in a matter of seconds, she's also  have a habit of spouting crazy murderous lines, one of the harshest I ever saw on FFXIV. The thing is: you are required to defeat her if you want to continue your questline, and she's not easy, my first try with max leveled people with relic weapons takes abut five tries, my second attempt however (when helping a friend and a PUG) takes 20 or so, since so many can go wrong with her, there are even phases where if you don't stand in a right place you'll be defeated instantly. Her max level endgame incarnation is even more deadly and requires more coordination from group members. 

Access

Guild Wars 2 doesn't have tiered content, no endgame, run vanity-based events, have dynamic combat, and freedom from your usual trinity roles. While FFXIV is gear-based, trinity-based combat and have more social interconnecting roles, it won't be right to compare those two, but I want to talk about accessibility, at least my point on accessibility:

I spent two years on Lineage 2, my first 'serious' MMORPG, where grind is daily and daily online means kill 9,809,876,454,789,432 mob just to level up, there's no significant quest, no means to obtain stronger weapons and armors, everyday you will calculate is this a lose-money day or gain day since you must make a living there by selling and buying stuff from players, you can participate on a raid which requires you to have weapon and armors... dropped on those raids. Come unprepared and pretend you're not there since you'll be stare on an empty HP bar in a matter of minutes, you will work your way slowly to the top and when you make a single mistake and/or RNG hates you you'll lose money, weapons, armors, even guild, and must start from the scratch, character deletion due to failed crafting are a common, it's one thing to level up, the other thing is how you're gonna survive and be better at endgame content after you've leveled up.

Six years has passed and Lineage 2 is becoming more and more accessible to players, they've gone f2p, improving quality of life of classes (healer have their offensive skillset on the same page as their healing skills, before that they can only heal and/or attack at a different mode), provides more means to gain money, even sells some powerful weapon on NPC in exchange of daily tokens or golds, low level character granted immunity from player killers, also: They're just announced their new expansion that brings dynamic combats to the game

Then I came to WoW, even in vanilla days I never found it to be so grindy as Lineage 2, on WOLTK days it become easier, on Cataclysm quality of life of character is improved that when I started a new character I ended up zoomed out so fast on level that I stopped my exp just to get into all Burning Crusade content, although Cataclysm heroic dungeons is not a faceroll and I'm content with not seeing Fireland Bliz gave me LFR and I can pummel Deathwing in the face :P. I have my brief fling with RIFT and CoH before Guild Wars 2, on RIFT dungeons are fun, on CoH the accesiibilty was so great I can go anywhere I want, do anything i want no matter it kills me or not. After I feel at home on Guild wars 2, I tried a couple of alternatives like Tera and The Secret World, they have their own strength and weakness, but nothing turns me off, I just decided that i'll stay on GW2

Easy

If you get where I'm heading, you'll see that all the MMO is becoming easier, in terms of soloing the content, quality of life on classes, special perks, and even ease the restriction on some endgame content, I won't have any saying on endgame content whether they should be hard or not, but putting a big roadblock prerequisite on a leveling content can be considered... unnecessary (at least for western players), and can be a real turn off for some people, GW2 have more accessibility for players, doesn't have monthly sub, and the rate of their content is more rapid, WoW has access for every kind of players with their ripping every other good feature off other MMOs, Lineage 2 still have one of the best massive PVP content out there, The Secret World has unique kriss-crossing their online world with real world, they're also DLC based and with their own gearing requirements

Final Fantasy XIV as I said before: have enticing world and story and a fresh return of the 'old-school' RPG, also great soundtracks but unfortunately their endgame battle content is the weakest link of all,  Eliot Lefebvre from Massively wrote it better than me, so I'm just gonna quote him

"Final Fantasy XIV's endgame is sometimes like a club. Once you're in, you're golden, but getting in can be really rough. 
AK, for instance, is not all that hard. You can do it in full AF with white accessories. But you'll really want to have some party members who are better geared than you are to help make up the difference. Your upgrades from AK will be substantial, but getting them the first time is rough, especially when you're learning the fights. WP is the same way to a lesser degree, as is the Ifrit fight.
While all of these fights are designed to be done at that level of gear, most people don't actually want that challenge; they want a farm. You're not doing Ifrit because you want the thrill of fighting a Primal; you're doing him because you've got full Demagogue and want your staff to match. Consequently, you get a lot more ragequitting than is strictly necessary, and the net result is that it's easy for newer players to feel as if they're not up to snuff. The other problem, really, is weapons. Getting a Level 55 weapon isn't hard; Grand Companies and WP fill that gap. But getting anything better requires slay-and-pray on either Ifrit or Garuda or spending a whole lot of money on an HQ Level 70 weapon. Considering a given Primal has only a 11% chance of dropping the weapon you want, and that's assuming no classes are doubled up... there's an uncomfortable weapon gap between Level 55 and Relics. Hopefully 2.1's dungeons address that.
Also you might get bored of doing the same few things over and over, but I'll take 40 minutes of AK over a slow slog through a raid any day of the week."
source: Massively

My free month ended several days ago, since I got sick and got some exhaustion after that I will be resubbed when patch 2.1 hits (sometimes around December) it's also a part of an experiment of mine about the pacing of the gearing process and observation of the player markets

And, my post about FFXIV aesthetics... it'll probably have to wait, but this pic can say some of it :D

Saturday, October 5, 2013

Being Saleh: Reborn in Eorzea

Again, works get ahead of me (but this time I actually enjoyed it, maybe I'm getting older, well... whatever)

So yes, I finally got myself a copy of Final Fantasy XIV: A Realm Reborn, the chocobos finally did it, or to be specific: my guildmates needs a tank :D.

Here's the thing, Square finally sorted all of their crazy-numbered error message and opened servers as well as resuming their digital sales, so I boot it up and created a gladiator with paladin in mind. Of course first I have a list of what I should do to be on level with my 15-days-earlier friends, so my twelve hours a day powerleveling begins.

this is my place to unwind after being used by my friends
The Quests
As I said before Final Fantasy has a solid story quest and numerous sidequests to choose about at the start, every five level you're also treated to your class ability/skill quest which also can be considered a side story, although ability quest takes place in a solo instance where's your allies are NPC (which sometimes rushes themselves to death) they can be quite hard to ge into if you're on a minimum level required, Square refunded your lost time with a buff that stacked every time you failed these mission which gives you expanded stats until you're finally on a level where mow down your enemies like hot knife through a butter, quite convenient

Apparently the sidequests stopped flowing on the last 10 levels, and the story quest required you on a specific level, this is where the grind begins, you can do FATEs, levequests, dungeons, or hunting logs. Stocked some rested xp under your belt also helps, food buffs aren't significant so you can do without it, there several FATE spots where people are LFG-ing, notably in Mor Dhona and Coerthas

The Grouping Content
Yes, apparently it's true: Sometimes your progress on the main quest storyline are halted on a content where you must find groups to tackle a dungeon, this is where the duty finder (LFG tool) comes in handy, although it's still a curiousity that I have to queue 20 mins on the late mandatory dungeons, side dungeons has more horrible queue time, more like hours, and I'm a tank, my DPS and healer buddies said "you don't want to know my average queue times"

This probably can be traced to the fact that dungeon on Final Fantasy XIV are... difficult, I'm not talking about mindbreaking diffcult, it's just that there are numerous way to screw up on some bosses and even some trash, the difficulties can be compared to early Cataclysm expansion dungeons on WoW (before they nerfed it to the ground) where I sat down to watch more drama than defeating Jin'do =))

Dungeons in FFXIV contains numerous mechanic, and nothing can be facerolled, as a tank you're completely dependent on your healer, the healer also dependent on your DPS ability to take down trash mobs before his/her mana ran out to heal you, AOE skills are almost non-existant on the first few level and since your level scaled down to a dungeon your late level active and passive skills are also locked out. Also: Dungeons have timers, sometimes it's like 60 mins or something and when it ran out you're kicked out of it, so when you wipe you risk your whole dungeon experience although you d get to keep your loot from defeated foes or bosses

Ability lag or sometimes called : "I'M OUT OF THE RED CIRCLE GODDAMIT, WHY AM I STILL GETTING HIT???!!!" is my bane of existence in FFXIV. Yes, the dreaded beta bugged red circles still has it's place on the live version. It's where the animation and the hit or miss situation isn't synhronized perfecctly, the result is you're still getting hit even when you're 100 yards out of the red circle, or cone, or line, whatever. Let's take a peek of Garuda, the primal of air, she has cone-wide slipstream that must be avoided or your healer will have double trouble healing you, when I strafed so I face her side, or her behind I'm still getting hit, it can be frustrated sometimes since the red circle isn't helping at all and all the late dungeon bosses will one shot you.
Taste my rage of Halone!! where you can one shot me while I strafe-gliding with this skill
Trials are where your party faces one of the primals of elements, there are three so far: Ifrit (fire), Titan (earth), and Garuda (air), they made a really awesome group and story content since it requires you to stay at your toes no matter what odds they throw at you (also the soundtracks are great), on the story content they're manageable with PUGs. On the hardmode endgame content however, they will wipe the floor with your face seconds after you engaged them if your full party (2 tanks, 4 DPS, and 2 healer) doesn't know what to do with them, it takes skilled and seasoned well-coordinated players to go toe and toe with them, and also: good gears. I used to against locked content but this thing? This is a wild ride that will keep you glued on your keyboard or flip it with frustration =))

I'm actually Diablo, this is my final form after Blizz took the auction houses down
  
Almost 50
I've only 6 level more from cap but I also found some flaw of Final Fantasy XIV, since there's only one story content and you exhaust it on leveling your first class leveling another class can be a completely tedious job, since there's no more story to follow, the side quest on another town however abundant they're only consist of your average kill ten rats quest, so you're limited to FATE and leve grinding (also hunting log if you prefer it). Leveling a diciple of land/hand is probably more manageable since they have their own leves and ability quests, also high-end crafting will requires you to take up some interesting sidequests

Overall it was a trip, I'm glad I finally bought it, the great soundtracks and story is probably the highlight of this game, I'm still curious of what SE will brought up with this game, the Crystal Tower raid and housing features seems promising for early updates, they still have a long way to go if they want to be on par with WoW and Guild Wars 2 as an AAA High Fantasy MMO

I will write a next post observing the aesthetics of FFXIV, another highlight (If i have time) :D

For now I'm just gonna stare at the fire and hope it yielded exp