Showing posts with label Shadowbringers. Show all posts
Showing posts with label Shadowbringers. Show all posts

Friday, May 13, 2022

Being Saleh: Enders Game (FFXIV Endwalker Review)

It’s so hard to write about the FFXIV’s latest expansion without spoiling the story, that’s why this post came late, called Endwalker: the season finale of the first story arc from FFXIV, it’s the culmination of the eorzea chapter that first started 10 years ago.

 

old guy!!! (wait, I sprouted?)
 

Storywise: Since Shadowbringers the Scion of seventh dawn has been taking a huge undertaking in their role, from negotiator and spies to spawning the Trust system to help players navigate the dungeons and now they can participate in a Trial (there are two in the initial release and even their name is a spoiler). After a stint in the First (a glorious one) the Warrior of Light and the scion prepares for their advance to the seat of the empire: The Garlean territory, only it’s a little different from our imagining in Heavensward or even Stormblood, this plot twist is a major spoiler, heck even their zone is a spoiler, their trek there, you guess it: spoiler but here’s something: your favorite (and maybe forgotten) characters since the ARR age will be there since it’s the ultimate Avengers team up from the first quest to the last, hilariously some characters will even berate you if you forget them


Nothing changed much from the combat and crafting system, there are two new class: The Reaper is a new melee dps that outdps every class initially (so much that they buff all dps class in the first major patch to catch up), The aerods wielding Sage is a healer that heal people by shooting at things and IMHO it’s the fun one, I leveled a total of five jobs only from the main story quest (plus a bit of fate grinding in ‘that place’) There are some experimental quest sprinkled here and there including a story stealth mission starring Thancred which spawned the “This is Thancred” meme, speaking of stealth quest there is a long mission that somehow is both frustrating and awesome at the same time, frustrating because there’s time limit albeit a long one and awesome because it contains some light puzzle element( which answers I accidentally stumbled upon) and in the end it evolved into a small resource management game.
 
oooo, guiding hooome, oh wait we're already home

But the special mention goes to the music, I’m not a musician, I played instruments abysmally but I love sounds and in Endwalker it’s clear that Masayoshi Soken is finally getting comfortable putting his rock in almost everything, Endwalker theme follows the Shadowbringer theme with distortion guitars intersped by orchestral rock sound, the dungeon boss theme is another beautiful composition, almost all theme in the expansion are some form of the main theme, and they’re all good. The new songs including a promotional version of “Fly me to the moon” by Sia, a new ending song “Flow Together” another rendition of “Answer” which is the song of the first FFXIV expansion, and it’s other iteration: “Your Answer” to complete the ensemble. The expansion theme itself is a mirror image of Shadowbringers which applied a more intense sound and visual, Endwalker brought the light back with more emotional and mellow themes

Zenos return as the main villain because psycopath is hard to kill, also respecced as the new Reaper class, the new Ascian Fandaniel is now act as the mysterious gleeful crazy person/immortal being and yes minor spoiler there are bigger villain, with their own plot twist and unusual circumstances. You see: the theme of Endwalker is everybody deserves a second chance and since it’s Final Fantasy where the last quest is usually: KILL GODS, yes even That GOD deserves a second chance and that my friends makes this the best Final Fantasy because inbetween the tear-jerker and smiley moments, the difficult fights and struggles, those past, present, and future things mashed together you still in the end get your greatest wish that is KICK ZENOS’ ASS, although as spoiler goes: it might not the way you’re thinking of. But we’ll kick his ass, I can guarantee that.
 
A test for your reflexes!!!

Wednesday, March 11, 2020

Being Saleh: FFXIV Shadowbringer review

WARNING: Contains story spoiler for past expansions of Final Fantasy XIV, minor spoiler for Shadowbringers
 
So, who thinks that the light can be used to hurt? Well, I'm a fantasy gamer so I'm pretty much have wield every aspect of elements and unleash them to my enemies, light included, and as the name of the latest expansion from FFXIV suggests, yes this time the light is the enemy.

FFXIV brings our Warrior of Light to the First, a doppleganger world created in the image of the original planet (called The Source), as I mention in the past post there are several, each with an affinity to an arcane element (light, dark, fire, etc, etc), in here a flood of light almost wiped the entire world, making it unhabitable, save one continent called Norvrandt, apparently somenoe stopped the flood, and another someone wants to restore the first to it's former state and that's why they need us and oh, and the Scion of the Seventh Dawn are all here too.

Alisaie could use a haircut though

New Gameplay
 
The gameplay of Shadowbringers are much simpler now, thanks to ability prunes my Dark Knight (which is now a mainstream job) no longer have two set of combos for enmity and self healing, they got merged, my darkness (which I used between combo steps and before unleashing high powered attack) is now merged to a new attack both for single and multi target, it took me a while for cleaning up my shortcuts and macro not to mention trying new combos but it worked, and it's still fun, paladin however have mana-based new attack and defense skills which I never figured it out when or where I should use it, I'll get to it somehow, or SE can get to it, that's it, I'm gonna call it, fix paladin, it's not fun, yes it's easy to stay alive, but it's not fun

everything can be better with MORE FIRE!!

F.A.T.E (ah crap, will just call it FATE now) have two benefits now, for leveling and you can get a nice jewels in the end for stuff trading in every area, there are also FATE levels now indicating how an area is 'safer' now after you cull those kobolds, the more you level your FATE, the more stuff you can trade for those jewels, every area is different so yes more useless junk to collect, if you level them all enough, you'll get access to a vendor in the main city hub

The new classes are gunbladerbreaker and dancer, gunbreaker wield gunblades and  have a long combo depending how many ammos you can store and your third skill cooldown, so yeah, it have several combos and utilities which can be fun for tanking (yes, it's a tank) since you're shooting for shielding now :D. Dancer as the third physical ranged DPS is not that different at all from the Machinist, but now you can 'store' combos and it's awesome, because not everytime a skill triggered the next skill, so it's a bit of gambling but you can also dance to buff you and a party member (dubbed: dance partner) for a significant increase in attack, so imagine you store those finisher and unleash them when your dance buff still up, it's glorifyngly satifying, there are also a def buff, a skill buff, which you can mix and match in a boss fight or trials.

New Story
 
Well, after I kicked Zenos' butt and got kicked myself in the in-between-xpac storyline, the story hinted that we will be brought to Garlean, the seat of the empire itself, but well... things happen and now we're in a whole another planet ourself, the new character is the Crystal Exarch, the dude that brought you in, Norvrandt is besieged by a horde of pale monsters called the sin-eaters which can infect living creatures to become monsters as they are, and of course there are zombies, pale zombies, but anyway we're also introduced to an Ascian called Emet-Selch which is more... sightful than the usual Ascian like evil-laugh Lahabrea and his friends, he is as cryptic as Elidibus though and his actions are sometimes questionable, but's he's breathtakingly fresh when compared to Zenos and since the story of Shadowbringers are long and intertwining you might questioning if he is really the big bad here.
Well, this pixie hater is definitely the big bad
Even if the story is a bit convoluted at first it's slowly unravel as it's progressing forward, but what I like is that the main story never strays from The First, there're no back and forth jogs between the two worlds, the allies and enemies are all from the first (except your Scion friends), and you'll meet new friends along the main story which come and go in a satisfying way (and some who wasn't probably was saved for the in-between-xpac stories, or a side quest). Everything is from the First and for The First, The First is a different world, with different culture, but same looking races although the names are different, elezen becomes elves, Hrothgar is Ronso (sounds familiar?), Lalafell are dwarves and they put on white-bearded-yellow-eyes-and-horned helmets like a generic FF dwarves, ho ho ho. uh wait, that's not right, Lali-Ho!!

There's something like a 'main side story' (What..?) it is a continuation from a post-main Heavensward expac and a new form of job quest, mainly focused in the members of the First' Warriors of Light (Adbert and friends), even if it's a side quest it is needed to complete the main story so you can get some picture about these ex-Source' Warriors of Darkness life before and after they moved on (or by), there are four of them each focused on a member and divided by jobs: Tank, Ranged/melee Physical DPS, magical DPS, and Healer, I played Dark Knight and the Tank Job quest focused on the other tank in the band, the Roegadyn Paladin and yes the story is as sad as ever. It was so good that I decided to level one from each jobs, which included leveling my Monk that i have sweared would never touch again, see now, a good story can even make you broke your promise right? (update: I did that and surprisingly there is another side story quest opened up, just call that that a closure, or epilogue, it's good)

It always ended with a GF, always

Features
 
Ability Prune aside, the ability of Dark knight to clone myself and lots of visual upgrade is appealing, oh yeah there are trust system now in which you run dungeons with your fellow Scions as bots so yeah no more long queue if you leveled as DPS, although Roulette still exists on max level to farm the tomestones, companion has level too and achievements attached to them so I'm still trying to max them out by playing as several jobs and combining them with the role jobs it is an AWESOME way to level grinding since trust dungeons grants you a HUGE chunk of XP, combine them with FATE jewel grinding and you'll level FASTER than your main, moreso the bosses drop loots for you and you only so yeah, FREE LOOT, they are just leveling gears though no tomestones are granted in Trust dungeon.

The Crafting and gathering Jobs are also revamped, started with the so-called restoration of Ishgard the crafting jobs were given a new instanced area which grows along with player's contribution, the gathering profession also will be given a new feature in the next patch in a form of a beast tribe reputation, and to be honest this is another thing I swore off not to touch again because crafting and gathering up to Heavensward were so exhausting and unfun I stopped leveling them on Stormblood, and when Stormblood gave us the Eureka Island rather to a revamped gather-craft things instead I just flipped and never bothered with them again. But to be honest with these addition I probably will just have to broke my promise again (update: I did, and they add new beast tribe dailies for gathering)


Verdict:
 
Well the for the story itself I gave FFXIV a solid nine, it's long, clocking me at three weeks of gameplay (4-5 hours a day), but it's so great, if heavensward main story gives a 'journey to the west' vibe, and Stormblood is about 'tactical war (part 1) and tragic redemption/consolidation (part 2), Shadowbringer is mostly about limitation of self and how to deal with it since the main villain is continuously engaged with our warrior of light/darkness beyond taunt and threats. The side quests are weirdly more about you knowing more about the world rather than just simply for leveling up or gained money, some can be tiresome and there are lot of them but in the end you'll realize that you learned just a little bit more.

The gameplay is wow, I must say: I can never find myself running around town figuring out what to do next, there is always something to do, even leveling can be combined to other activities like farming jewels and hunting marks (just like the old days, but more varied, also there is a gigantic coeurl with great horns, but she rarely spawned, I tried to take her down solo only to be be quickly floored)

Eden is the new raid (featuring alternate version of past primals fight) and Yorha (collaboration with an android dating sim game called Nier: Automata...wait, what?) is the new Alliance Raid, both are complex and featuring longer fights that drains your brain cell since one encounter can have 10-20 movesets and you are compelled to memorize them all or you (like me) can just lie facedown for two- third of the fight :D
 
I just got rejected, didn't I?


It's fun that crafting and gathering jobs got some love although they mainly just upped the xp from quests and levequests below level 70 until you zoomed through them, fishing got new fishing boat instances where you and other people can engange in ocean fishing together, you can catches special fish that can buff everyone in the ship, the level 60-70 daily crafting beast tribe quests from stormblood is still relevant in term of XP and reputation grinding, new beast tribe quests featuring the Qiqirn version of The First called the Qitari is a welcomed feature.

A bunch of lore story dump, plot twists, and a lot of can be/could be situation is the meat of this expansion, it's well-written to the details, although sometimes suffered from 'too much explanation' but seeing the Scions are now more battle ready and more involved on the fighting are refreshing takes, we're still the hero and they are the companions and in the end we still win big (although not a complete one).

Yes, the traveling merchant is now on credits, we win BIG