Showing posts with label Developers. Show all posts
Showing posts with label Developers. Show all posts

Saturday, September 5, 2015

Being Saleh: Lagging Behind Expansions (Guild Wars 2)

Guild Wars 2 upcoming expansion is called Heart of Thorns, but I'm not here to talk about it, I'm here to discuss the state of this game, especially about their publisher: NCSOFT.

A week ago Arenanet people announced that the core game of Guild Wars 2 is now free, which means go ahead and play it now, it's awesome, Guild Wars 2 is still maintain the originality of an MMORPG with their action based battle system and ditched the holy trinity role out of the window (well...not really) and most of all it's the game where I met new friends, something that I rarely did since my usual connection with people were based on confrontation and/or highly volatile conversations.

Of course not everything was sunshine on Guild Wars 2, after the first phase of Living Story there was a long drought of content before Living Story phase 2 wraps up and prepares us for the expansion, and yes after all of us accepted the fact that Guild Wars 2 probably won't have an expansion pack, that the updates will be small timed patches in which over the time will carry on to the gem store, that PVP and e-sport competitions will be their main focus just like Guild Wars 1, and that will never be a raid.

And then, Heart Of Thorns happened, Raid happened, hell even flight (kinda) happened, the basic game goes free to play, from Divinity's Reach to the gates of Arah will cost no dime to be explored by new players, and it's all right, it's awesome, what bugged me is the fact that years ago the core game of City of Heroes was also gone free to play along with it's next expansion (City of Villain) although Going Rogue, Praetoria, crafting, and Who Will Die episodes still required subscription or can be bought at cash shop, updates (and as they called it: issues) is small and affecting the game world and both free and sub players, although sub players reap the most benefit. 

I'm pretty much believed Guild Wars 2 is walking along the initial path as City of Heroes was, and I also think that it will goes on up until old obsolete expansions merged with the free core game, and goes on until content and past/present episodes are sold at gem store, until the final day NCSOFT get tired of juggling services for these free to play games (Blade & Soul, Wildstar, Guild Wars 2, and Lineage 2) and decided to shutdown one of them, it happened before, City of Heroes was on the verge of releasing new issue and (as their players said) was always crowded until the last day, NC decided to pull the plug simply because they won't afford the development studio (Paragon is their full subsidiary, solely formed to maintain and develop COH after Cryptic leaves) and Guild Wars 2 is their new cashing machine.

Of course all of this is just my wild speculation, but to be honest I was so hurted by the closing of City of Heroes three years ago as it happened so quickly and waves of fan protests and supports can't stop their game from shutting down, they did everything from plea for closing delays to the community inviting the devs for a dinner, in the end it was all useless, and the best community I've ever met in-game vanished just like that. Arenanet is also a full subsidiary of NCSOFT, in which if NC/Nexon decided that it won't worth a s**it they will immediately close it along with guild wars 1 and 2, speaking of which: Guild wars 1 is still buy to play, all three of them, one core game, two expansions. So why Guild Wars 2 core game become f2p?

That my friends, we'll find out in years to come, I'm taking off from Guild Wars 2, just because I can feel their future is uncertain, but it was just me, some people can enjoy things even as they knew it was doomed to oblivion, I guess I still have a lot to learn.

Saturday, January 18, 2014

Being Saleh: Why this thing even here?


So I just found out that a private ISP has a more interesting offer on a monthly fee, but apparently they're not even covered my city? There's like twenty different cable provider out there but nothing touched my city, So what's their ad running up and down in some corner of my town? Why they're even there? I was wondered they have some kind of ISP mafia in here in this town (Spoiler: Yes there are)

In Final Fantasy XIV you got attribute points for leveling up, you can spent it on every major attribute (STR, VIT, etc), anything you like, the question is: How viable are they? If I'm as a tank can spent every attribute on INT (spell power for mages) why can I do that? It's not a question of what would I do, the choice is there, even the 'wrong' ones, if I can be scolded by my group for spending my 30 points on MND (healing spell power) why the game gave me a choice to do that, and if the attribute points are not viable, why it was even there? And there's also abilities you can import from another class, like cure from conjurer can be exported to my Paladin, but it didn't scale up, because apparently there are Cure 2 and Cure 3 (which can't be imported) so a 40 HP cure against 1200 minimum physical damage from an enemy is ridiculuous, if I can slot this thing in my ability slot, why this thing even here? I'm a paladin, I should be able to self heal in some amount, also why the hell there are ROLES if I can spend 50 points STR on my pally, and still won't be able to outdamage DPSer, yes because I'm a tank, good answer, thank you, so, why do I need INT again?

On some other game however it was meant to be a trap, in an F2P MMO called Perfect World (yes, from that Perfect World company) you can spend your attribute points wrongly because of the unclear description of each attribute, it will make your character so underpowered that you must reset it, and in order to reset it you must buy an item on their cash shop, well since it's an f2p game, what do you expect? Even in Guild Wars 2 they can avoid this by retuning their double stat skill trees over and over again

Of course it's a different thing from Final fantasy XIV, but still i have a feeling that the dev tested me, 'oh okay you spent everything on your vit, you're cool, the one that spent eveything in MND are fails'... what? Yes it was me daydreaming but still why the wrong ones is even there? It was another matter with rotation, there's a clear instruction of that. You see: WOW takes 7 years to keep class on their tracks by eliminating rolling need on a gear that wasn't meant for the class, segregating the attributes by labeling it: "this stat is not useful for your class", reducing the weapon types so now hunters can't wield everything (monks can :P), why can't Final Fantasy XIV just... you know... being better than it by eliminating the bonus numbers and giving us something more... I don't know, innovative? Awesome? I really want some cool talent tree though that can suited my tanking style (which is bottom rock).