Showing posts with label A Realm Reborn. Show all posts
Showing posts with label A Realm Reborn. Show all posts

Wednesday, March 11, 2020

Being Saleh: FFXIV Shadowbringer review

WARNING: Contains story spoiler for past expansions of Final Fantasy XIV, minor spoiler for Shadowbringers
 
So, who thinks that the light can be used to hurt? Well, I'm a fantasy gamer so I'm pretty much have wield every aspect of elements and unleash them to my enemies, light included, and as the name of the latest expansion from FFXIV suggests, yes this time the light is the enemy.

FFXIV brings our Warrior of Light to the First, a doppleganger world created in the image of the original planet (called The Source), as I mention in the past post there are several, each with an affinity to an arcane element (light, dark, fire, etc, etc), in here a flood of light almost wiped the entire world, making it unhabitable, save one continent called Norvrandt, apparently somenoe stopped the flood, and another someone wants to restore the first to it's former state and that's why they need us and oh, and the Scion of the Seventh Dawn are all here too.

Alisaie could use a haircut though

New Gameplay
 
The gameplay of Shadowbringers are much simpler now, thanks to ability prunes my Dark Knight (which is now a mainstream job) no longer have two set of combos for enmity and self healing, they got merged, my darkness (which I used between combo steps and before unleashing high powered attack) is now merged to a new attack both for single and multi target, it took me a while for cleaning up my shortcuts and macro not to mention trying new combos but it worked, and it's still fun, paladin however have mana-based new attack and defense skills which I never figured it out when or where I should use it, I'll get to it somehow, or SE can get to it, that's it, I'm gonna call it, fix paladin, it's not fun, yes it's easy to stay alive, but it's not fun

everything can be better with MORE FIRE!!

F.A.T.E (ah crap, will just call it FATE now) have two benefits now, for leveling and you can get a nice jewels in the end for stuff trading in every area, there are also FATE levels now indicating how an area is 'safer' now after you cull those kobolds, the more you level your FATE, the more stuff you can trade for those jewels, every area is different so yes more useless junk to collect, if you level them all enough, you'll get access to a vendor in the main city hub

The new classes are gunbladerbreaker and dancer, gunbreaker wield gunblades and  have a long combo depending how many ammos you can store and your third skill cooldown, so yeah, it have several combos and utilities which can be fun for tanking (yes, it's a tank) since you're shooting for shielding now :D. Dancer as the third physical ranged DPS is not that different at all from the Machinist, but now you can 'store' combos and it's awesome, because not everytime a skill triggered the next skill, so it's a bit of gambling but you can also dance to buff you and a party member (dubbed: dance partner) for a significant increase in attack, so imagine you store those finisher and unleash them when your dance buff still up, it's glorifyngly satifying, there are also a def buff, a skill buff, which you can mix and match in a boss fight or trials.

New Story
 
Well, after I kicked Zenos' butt and got kicked myself in the in-between-xpac storyline, the story hinted that we will be brought to Garlean, the seat of the empire itself, but well... things happen and now we're in a whole another planet ourself, the new character is the Crystal Exarch, the dude that brought you in, Norvrandt is besieged by a horde of pale monsters called the sin-eaters which can infect living creatures to become monsters as they are, and of course there are zombies, pale zombies, but anyway we're also introduced to an Ascian called Emet-Selch which is more... sightful than the usual Ascian like evil-laugh Lahabrea and his friends, he is as cryptic as Elidibus though and his actions are sometimes questionable, but's he's breathtakingly fresh when compared to Zenos and since the story of Shadowbringers are long and intertwining you might questioning if he is really the big bad here.
Well, this pixie hater is definitely the big bad
Even if the story is a bit convoluted at first it's slowly unravel as it's progressing forward, but what I like is that the main story never strays from The First, there're no back and forth jogs between the two worlds, the allies and enemies are all from the first (except your Scion friends), and you'll meet new friends along the main story which come and go in a satisfying way (and some who wasn't probably was saved for the in-between-xpac stories, or a side quest). Everything is from the First and for The First, The First is a different world, with different culture, but same looking races although the names are different, elezen becomes elves, Hrothgar is Ronso (sounds familiar?), Lalafell are dwarves and they put on white-bearded-yellow-eyes-and-horned helmets like a generic FF dwarves, ho ho ho. uh wait, that's not right, Lali-Ho!!

There's something like a 'main side story' (What..?) it is a continuation from a post-main Heavensward expac and a new form of job quest, mainly focused in the members of the First' Warriors of Light (Adbert and friends), even if it's a side quest it is needed to complete the main story so you can get some picture about these ex-Source' Warriors of Darkness life before and after they moved on (or by), there are four of them each focused on a member and divided by jobs: Tank, Ranged/melee Physical DPS, magical DPS, and Healer, I played Dark Knight and the Tank Job quest focused on the other tank in the band, the Roegadyn Paladin and yes the story is as sad as ever. It was so good that I decided to level one from each jobs, which included leveling my Monk that i have sweared would never touch again, see now, a good story can even make you broke your promise right? (update: I did that and surprisingly there is another side story quest opened up, just call that that a closure, or epilogue, it's good)

It always ended with a GF, always

Features
 
Ability Prune aside, the ability of Dark knight to clone myself and lots of visual upgrade is appealing, oh yeah there are trust system now in which you run dungeons with your fellow Scions as bots so yeah no more long queue if you leveled as DPS, although Roulette still exists on max level to farm the tomestones, companion has level too and achievements attached to them so I'm still trying to max them out by playing as several jobs and combining them with the role jobs it is an AWESOME way to level grinding since trust dungeons grants you a HUGE chunk of XP, combine them with FATE jewel grinding and you'll level FASTER than your main, moreso the bosses drop loots for you and you only so yeah, FREE LOOT, they are just leveling gears though no tomestones are granted in Trust dungeon.

The Crafting and gathering Jobs are also revamped, started with the so-called restoration of Ishgard the crafting jobs were given a new instanced area which grows along with player's contribution, the gathering profession also will be given a new feature in the next patch in a form of a beast tribe reputation, and to be honest this is another thing I swore off not to touch again because crafting and gathering up to Heavensward were so exhausting and unfun I stopped leveling them on Stormblood, and when Stormblood gave us the Eureka Island rather to a revamped gather-craft things instead I just flipped and never bothered with them again. But to be honest with these addition I probably will just have to broke my promise again (update: I did, and they add new beast tribe dailies for gathering)


Verdict:
 
Well the for the story itself I gave FFXIV a solid nine, it's long, clocking me at three weeks of gameplay (4-5 hours a day), but it's so great, if heavensward main story gives a 'journey to the west' vibe, and Stormblood is about 'tactical war (part 1) and tragic redemption/consolidation (part 2), Shadowbringer is mostly about limitation of self and how to deal with it since the main villain is continuously engaged with our warrior of light/darkness beyond taunt and threats. The side quests are weirdly more about you knowing more about the world rather than just simply for leveling up or gained money, some can be tiresome and there are lot of them but in the end you'll realize that you learned just a little bit more.

The gameplay is wow, I must say: I can never find myself running around town figuring out what to do next, there is always something to do, even leveling can be combined to other activities like farming jewels and hunting marks (just like the old days, but more varied, also there is a gigantic coeurl with great horns, but she rarely spawned, I tried to take her down solo only to be be quickly floored)

Eden is the new raid (featuring alternate version of past primals fight) and Yorha (collaboration with an android dating sim game called Nier: Automata...wait, what?) is the new Alliance Raid, both are complex and featuring longer fights that drains your brain cell since one encounter can have 10-20 movesets and you are compelled to memorize them all or you (like me) can just lie facedown for two- third of the fight :D
 
I just got rejected, didn't I?


It's fun that crafting and gathering jobs got some love although they mainly just upped the xp from quests and levequests below level 70 until you zoomed through them, fishing got new fishing boat instances where you and other people can engange in ocean fishing together, you can catches special fish that can buff everyone in the ship, the level 60-70 daily crafting beast tribe quests from stormblood is still relevant in term of XP and reputation grinding, new beast tribe quests featuring the Qiqirn version of The First called the Qitari is a welcomed feature.

A bunch of lore story dump, plot twists, and a lot of can be/could be situation is the meat of this expansion, it's well-written to the details, although sometimes suffered from 'too much explanation' but seeing the Scions are now more battle ready and more involved on the fighting are refreshing takes, we're still the hero and they are the companions and in the end we still win big (although not a complete one).

Yes, the traveling merchant is now on credits, we win BIG

Sunday, May 24, 2015

Being Saleh: End of A Book

The final arc of the main story quest of FFXIV: A Realm Reborn has come full circle with the release of patch 2.5.7,  without spoiling anything I can safely say it ended with a bang, not the happy-ending kind one, but maybe for the best for the hero of Eorzea, after the crazy road trip and surprise acidic trip (minor spoiler, an awesome trial against another one of the Ascian), it gave us a very large picture. 

Sometimes the very large picture put you as a spectator :D
 Eorzea is just a continent, the story's shift to Ishgard not only to prove there are larger scheme at play, but also there are wars bigger than just on the continent, and characters that we always thought as a minor dismissable ones are suddenly show their true colors whether it's good or... Well .. Not so good, and it was revealed like "oh I know this will end like this, but s**t why isat guy become (spoiler)" kinda like in WOW if we suddenly discovered that Haris Pilton is a Titan. and I was thrilled to see there are some minor character that (hopefully) will take the center stage

My wind-up airship pet is actually the villain after all
look at it... on the back... always stalking... always scheming
It's good, it's deliciously good, not the best on story terms but yes, I'm satisfied, everything that has been overshadowed fall in nicely, there are some cast replacements, good twists, although it's too bad I wasn't there at the end of patch 1 so there's nothing to compare to the end of patch 2 in term of the story, I know they completely rebuild the world from scratch on patch 2.0 but still it'll be nice if I was there. On the other hand: Heavensward looks good,

So after a story act ended, where to go next until gates of Ishgard opened? Apparently I'm unsubbing, although there are tons of things I haven't done, like my Zodiac Gloves, but I decided to left some unfinished things from A Realm Reborn arc to see how's Square Enix deal with past contents, will they integrate them with all those level syncing things? Or just left them as it is

Monday, February 9, 2015

Being Saleh: From Astral To Umbral a.k.a it's getting easier

Since my initial plan to upgrade to Warlords of Draenor is blown to bits by several... circumstances (like my social life and Guild Wars 2) I finally have time to get back to Final Fantasy XIV: A Realm Reborn, It's not without several planning though, for one: FFXIV has been the most improved MMORPG I've ever played, and since I'm a filthy casual what I meant by "most improved" is "it's getting easier"

Except those pants, which made me hate ninjas

Since it's initial release on September 30th 2010, Final Fantasy has transformed from a total wreck into one of the most polished MMORPG ever created, at least that was all the review you can get from numerous website, I don't really care about it all, I played since A realm reborn beta (pre patch 2.0) and I can tell you from my own experience FFXIV has been most approachable, even than WOW, since I don't really raid and have a real piece of work internet connection from patch 2.0 to patch 2.5 FFXIV has been a great journey in term of casual gameplaying and story

The Story so far.... 

Final Fantasy XIV has numerous story quests, which it's names (like the F.A.T.Es) are homage to almost everything in pop culture, names like "Sudul Eht Nioj" or "Life is a Syrcus" almost get me chuckled every time, the writing (and translation, hello, it's a japanese game) work to this day was incredibly tidy and astonishing, if you're not into reading quests text like me you might skip them into oblivion, but really, slow down and read them all even when there are no voice acting (with sometimes regretfully awful, minor, nvm) I came across a line of dialogue which can or can't be tailored to my selection of race, it could be my imagination and since I'm too stupid to take a screenshot I just continue in hope to find another one, alas I never did.... maybe I'll ask around sometimes.

Please enjoy this Minfillia screenshot to ease your pain

So, in every patch (from 2.0 to the latest 2.5) there are at least five story arc in FFXIV, one is the main story arc where you as the good hero of Eorzea faced and confront threats from every not-so-good fellas, (minor spoiler) the latest patch offered a major plot twist which served as an opening into what we might expect in patch 3.0: Heavensward (yes it's an expansion). 

With Batman
Number two is the Hildibrand arc which we embarked in a gag journey (hey, what a hero without it's sense of humours) with Hildibrand Manderville: self-titled agent of inquiry and Inspector Extraordinaire Gentleman, which actually just a private detective with a penchant for disastrous and hyperbolic solution which (surprise) not always right, combined with numerous luck and colorful allies Hildibrand arc probably the most extraordinary (har har) arc Final Fantasy XIV has ever created simply because it get me laughing every single time =))

I'm so sorry for posting this
 Number three is the moogle courier stories, it puts up us as a mail courier for the good (and again, not-so-good) people of Eorzea, to deliver them letters which lead us to know more about their problems and woes, and --of course as a hero -- helps them, it's a short episodic goodness which the NPCs are described as more than just a quest giver, but also have life of their own.

A very GOOD life
Four is the Crystal Tower arc, where you embarked with a group of researchers known as NOAH to unlock the secret(and raiding) of crystal tower, as I said before the bosses are homage to Final Fantasy III
 
Five is another raid story: the Coil of Bahamut story act where we accompanied by Alisaie Leveilleur, the twin sister of Alphinaud Leveilleur which is a major story character, Allisaie takes us into a research facility which studies the impact of Bahamut's prison from the last era, it served as a hardcore raid instance but since the story is so good (I don't know, I don't raid) there are talks about to make it a soloable arc for casual players, I'm looking forward to this.

Even with such numerous story arc apparently Square knows where to stop and overshadowing people with what might be expected on Heavensward, the stories are not yet over, my eternal question is whether they will be continued or not, WOW has so much unfinished story arc and only a few of them has ever continued, things like Koltira's last stand to Sylvanas and Abyssal Maw has been scrapped and considered finished, no it's not finished, I refused to acknowledge that. Hopefully with much overshadowing here and there Square will actually resumed it

The (lazy) gearing and gameplay

Take a look at my post here, here, here, and here oh also here

As you can see from my numerous posts about 'dem gameplay on FFXIV you might see that I'm not too hot about it, I stopped playing in the beginning of patch 2.3 and as I came back gradually I just realized how I might be wrong, on the verge of patch 2.3 my chosen first class is a monk, a punch drunk dps guy, I have a sphairai which is a relic weapon a.k.a the strongest weapon on patch 2.0, with the help of the -then added chimera and hydra encounter on duty finder on patch 2.1(yes in case you forget it's a LFG tool)I zoomed through the steps of it and with my saved mythology tomes which I farmed from my days as paladin I obtained it in days, not weeks, not months, days, boom.

As square has numerous free weekend I mostly farmed the next upgrade of my weapon, atma (obtained by the old fashioned FATE grinding) on those days, sometimes it's going good, sometimes it's friggin frustrating (RNG sucks) I hit the jackpot on September free weekend.

So there's me and my atma weapon, as I renewed my sub I set myself another goal, another upgrade, the animus, which is another grindfest, yes bloodying my atma weapon with blood from numerous creatures is kind of sadistic way to upgrade a weapon but hey I need 9 books to be completed, each has at least 20 challenges ranged from killing X things and running dungeons (don't die on the last boss or it won't be count, blah), I decided that I will solo this thing, using DF and old-fashioned waiting game for fates, I got into 1/3 on the last books so it'll be awhile but the thing is, it's only takes three weeks to get into this phase and I don't even focus on it with numerous story arc to finish,

Animus is a level 100 weapon, you know another way to obtain 100 weapons on FFXIV on patch 2.5? Here's what I do on my Paladin: Run Crystal Tower --> upgrade gear with tomes --> run Syrcus Tower --> buy level 100 weapon with tomes --> run some more syrcus tower --> upgrade them to lvl 110 with tomes and stuffs found inside.

Yes it's easier, yes it's faster, but it just happened that I skipped patch 2.3 and 2.4 entirely!!! which means every good stuff of them is now available on vendors, so if I leveled another class now, on this patch, take it four weeks if you're a slow leveler (which can't be, because duty roulette bonus which will zoom you) add days for relic, run CT, buy weapons and armors, run ST, upgrades, voila, boom you're now decked in ilvl 110 in matter of weeks (probably one) if you skipped the entire leveling process entirely, on this ilvl you can access almost every single content on FFXIV, the first and second coil bahamut, the extreme primals, the odin, the hard and expert dungeons, The Hunt, world of darkness, latest PVP, anything, you see where this going? Yes FFXIV has become more approachable tiered-progress-based MMORPGs and that's VERY VERY GOOD

But what can I do on those content? I'm not fast enough to dodge things, or breaking things with heavy rotation, well just the point I want to make, Square tone down almost EVERYTHING in the latest patch, well not everything, hard still means hard and old dungeon can be irritating (yes I'm looking at you Aurum Vale) but the effort you pulled plus the gear you're wearing helped, the hardmode of Amdapor, Halatali and expert Wanderer's palace has a difficulty setting somewhere between sleeping in dungeon and breaking a keyboard, patch 2.0 Ultima battle was over the top and exceed all my expectation about how fun and engaging a dungeon battle is just because a) it's not too hard and b) it has a good song, the two latest trial and dungeon: The Chrysalis and Lake Keeper tops it, the balance was perfect, the boss battles are fun, last boss battle are somewhere between intimidating and brutally satisfying, there's no perfect way to win this, the one hit kill skillz was so few but if you don't entertain your footwork, you can still wipe, for a melee dps it's fun, for tanks and probably healer it's fun, yeah, that's only it, it's fun :D

Here's another SS to reward you, and no I don't even know what that is


Onward to 3.0

Well, I've written so much, so here's something, by scrapping everything that was on patch 1.0 FFXIV finally got a second chance and they used it well to gain acknowledgement from a solo (casually zerging in raid) player like me, by simplifying means and upping the rewards for activities FFXIV can continue to grow, but here's the thing, as you can see it's only the main game I'm talking about, come the expansion how approachable the state will be? Will the leveling process simplified? Up until now the main story arc requires you to get into dungeons and beat it but to be honest it's extremely worth it since the story is well written and enjoyable, For the story I think new player wants the whole experience too (Blizz cut the Undercity Siege story arc on Cataclysm, /rude), but LFG tool will probably without old players running around it (even if it's synced), so the fact that new players must open it all just to unlock high level dungeon can be.... discouraging, especially for new hardcores which tend to grind everything just to get into max level, and since max level dungeon in FFXIV tied to quests and main story quests and not the level, this can be a problem, at least for the powerleveler

Well there are solution, Blizz now sold instant level 90 on their website, it's also bundled with Warlords of Draenor expansion, but it's because they have 5 expansion pack and cataclysm rendered the old lore continuity useless for the sake of new graphics and eye candy, FFXIV still has a way to go, it's only the second expansion and since the main game bundled with patch 2.0 so it can be counted for a first expansion, it will be interesting if Square will go the same road as Blizzard (a.k.a make everything on the previous expansion obsolete, excluding Pandaria, they still have more content than all WOW combined)

But for now, I'll enjoy a little crystal action

Monday, May 26, 2014

Being Saleh: (Not) One Left

My MMO shortlist only has one name left: Phantasy Star Online 2 which will have their english version-south east asia only beta on the end of the month, sure there will be Archeage on upcoming month, I also (mildly) interested in Elite: Dangerous but since one of them is a sandbox (open PVP) and the other is a space sim, I'll probably will be there just to try things out. Also PSO 2 is developed for console so probably  it'll be more action oriented like DCUO, the free to play is the perfect bait though.

With two MMOs crossed off my list is a real relieve. My latest encounter with ESO didn't really working, to be honest as i played the last beta months ago I can't seemed to understand the game, I can't even write a decent, coherent post about it, some of the player said that now the game has matured a bit despite all the fuss (especially about the free month fiasco), but still it didn't even piqued my interest yet. With Wildstar however I found a short-timed joy, before it got into the phase where internet connection become your biggest problem and I quit tanking, oh and also healing, how people can heal through those messed up telegraph amidst those jumping and dodging is still amazed me, I probably just sucked though

With only a week left in my sub on FFXIV I once again contemplating about my stand on MMORPGs, I burned out once three months ago because of all the things i must try at least once, including my steam games, and until now I still haven't finished any of it yet, I guess maybe MMOs has evolved into the next best thing and I'm just too lazy to keep up, or probably just too lazy to play

Update: I accidentally renewed my FFXIV sub, damn you auto payment

Now the smirk seems haunting...

Monday, May 12, 2014

Being Saleh: Trading Places with Patch 2.2

Patch 2.2 won't be news again when I publish this, but it's still worth mentioning, beside making everything worthy again by implementing challenge log, patch 2.2 is a turning point where everything becomes less chore and more fun

FUN??!! BLASHPEMY!!! Well okay, enough of jokes, you know what? What's the point of leveling my chocobo to level 50? Nothing, but with challenge log everytime you defeat a foe with him/her (i'm not picky) it'll be counted towards your progress of the challenge log, and if you complete that challenge you'll be granted significant amount of xp and money. And yeah, what about grinding those rep for the new sahagin faction? Boring! Well ok how about if it also counted towards your progress on this challenge log? Well ok, two bird in a stone I guess.

Challenge Log is a series of work order that can be completed which rewards titles, money, and xp. It lessened but not eliminated a series of 'useless grinding' chores on Final Fantasy XIV like running hests and leveling your crafting, they resets once a week so you can complete your five hests run on five days or less, oh yeah there's a challenge for dungeon too, that way you get your xp, mytho, soldiery tome, and much more money, all in one run, can i have an instant gratification, please?

Well for altholic challenge log is a blessing since it gave major boost to leveling process, for casual dungeoneers it gave more reason to run multiple dungeon a day, for gatherer and crafter it gives you money for each and every challenge completed for rare and plain items, and you do know that gil is everything a crafter can dream of, so yeah challenge log is for everyone, except maybe coil-dwelling hardcores. They have five more turn of no-ability-lag-dramafest implemented in this patch

Also i decided to move on from being a tank, the patch has created more group content benefits that the dps on duty finder only got several minutes of queue times, convenient. Also leviathan has interesting mechanic and it was more fun to dps than to tank

Wednesday, April 2, 2014

Being Saleh: It's Not On Patch 2.2


The Sahagins has succeeded on summoning Leviathan as the next (hard) loot pinata, and so begins the lord of the whorl's saga (beside another plot twist). Patch 2.2 hits Eorzea a week ago and by my judgement (after playing it for twenty hours or so) it's.... enjoyable but I'm not here to talk about the things I enjoy, today I want to talk about everything not in this patch

Everything else vs mount
I dislike dismounting from my mount to talk to a vendor or quest NPC, or to teleport, or just to do anything, yes it's only a click away and give immersions in RPer's POV, and I agree not letting mounts inside capital cities, but really? every single time? they should make an auto-dismount option when they do anything, just an option so people can choose whether they want to manually dismounted or just automatically did it, I have heard reason that it was deemed exploitable but honestly that is up to SE to think a way out of this.

Cross-Server Duty Finder
My Free Company is a casual one, meaning we didn't even finish everything that patch 2.1 has to offer, and since we're small (like in a miniscule sense of view) and never not always online together so I spend my new nights searching for another clueless people on duty finder, but here's the thing: I played on a japanese server since their ping is more stable and below 200-ish, and I'm a tank so it's usually an insta-que IF I select all the language available, but Leviathan encounter needs clueless people to TALK to each other and guess what? I don't speak japanese and won't pretend that I do so I'm left with my 120 mins (and counting) DF queue, why? there's no cross server Duty Finder, it only search people from a cluster of Japanese Data Center server who queued with English as language selected

it's not mine!!
Oh yeah I'm sure I can watch youtube to learn the encounter and pretend I spoke japanese and after several wipe we could finally beaten it with the newly implemented Echo system (like those WoW fail buffs :P), but really? Moogle King was my evidence

Challenge Log
Oh wait it's in the patch, and I love it, I'll talk about it another time :D

image courtesy of: www.explosion.com

Thursday, January 30, 2014

Final Fantasy XIV: ARR Crystal Tower: Labyrinth Of The Ancients Guide


Undoubtedly, Crystal Tower has been a major excitement for me for the past three weeks, It's one of the encounter of FFXIV that keeps my head from banging my keyboard, IMO it's perfectly balanced but hey even the easiest encounter is easily trolled right? So here's the breakdown of almost everything about Crytstal Tower

1. The Precursors
Before you can enter this 24-man raid instance, you must first open it's precursor quest, available at level 50 after finishing the main storyline quests, talk to NPC Outlandish Man (X21, Y28) in Mor Dhona, after that you'll have to do three fates and fetch-give typical quests until you unlocked it, pretty straightforward.

2. Trash Mobs (Pool)
Welcome to the first raid wing of Crystal Tower, The Labyrinth of The Ancients. When you first entered here with the other 23 clueless people you will see that you'll be divided in teams A, B and C, also you will be greeted by three pack of trash mobs. Pack one has two Valefors and lots of elementals, Team B should grab all the elementals and tank them in the middle paltform, Team A and C should grab these valefors and their tanks should tank them so their tail whip (AOE Cone from behind) and their front AOE cone doesn't hit anyone except the tanks, also make sure you're standing in one of the heightened platform because during the fights the entire area will be flooded with purple substance that will deal you about 200 damage per second, only the platform is safe. Pack 2 has greater Demon that will knockback the tanks and Valar that will slow everyone with their blizzard attacks. Pack 3 has two Diras that has AOE stun and Cursed Eyes that has petrify front AOE cone, just make sure their AOE didn't hit most of the party and healer shouldn't be petrified and you'll be fine, after that it's time for the first boss

3. Bone Dragon
This will be an easy fight if most people knows what to do, if not then it can be a nightmare, Bone Dragon is waiting at a center platform of the pool and should be tanked there away from the party, around the pools are heightened platforms which will play the role in later phase, as usual the pools will be flooded and drained some times, Team B tank should grab bone dragon and immediately tank it away from everyone (a.k.a turned it around) sine Bone Dragon has devastating front AOE cone that will inflict disease, when he reach about 50% he will summon platinals on his platform, these skeletons must be pulled away to the furthest platform from the boss and killed there, also makes sure that you only have one platinal on each platform, DPS should turn to platinals whenever they spawns, but hold DPS until tanks pulled them to the far platforms, after platinals died turn to Bone Dragon and continue DPS it until it died

When Bone Dragon died the platinals will be revived on their death platforms, here's some things that might happened
a. There's a platinal alive when the Bone Dragon died, when this happened it will RUN back to the boss and sacrificed itself, creating a massive AOE wide room that will nearly halved every non tank players, it can't be slowed, it can't be stunned so your only option is to have to kill it quickly
b. Two or more platinal died in the same platform, when they're revived they will RUN back to the boss, AOE things, etc etc, bad
c. The right one: only one platinal died in a platform, as this happens when they're revived they will WALK back to the boss, giving you time to kill them
After all platinal died for good the Bone Dragon will be revived and the cycle continues

After two phase of resurrection the Bone Dragon will not summon platinals, it will instead summon cursed eyes that should be ignored, it's a healer and DPS burn phase as the terror eyes cast AOE petrify, just keep pummeling the dragon until it bites the dust for good

TLDR:
Team A = Pummel Dragon, keep eye for platinals and pulled them to platforms at West and North West,
Team B = One of the Tank grab the dragon and tank it for the entire encounter, the rest should pulled platinals on platform South and South East
Team C = Pummel Dragon, keep eye for platinals and pulled them to platforms at East and North east,  


4. Atomos

Atomos is an interesting mini boss, there will be three of them in separated paths, which means Team A, B, and C has their own boss (and their own drama :P), in the room you'll see Atomos floating on a platform across the room and there is  another platform in the middle of the room, healers and at least two DPS should stand on this platform As soon as the raid entered their rooms, otherwise it will spawn Iron Giant that will insta-kill the team (9999 damage FTW!!), if one team got wiped everyone failed so it's bad. You will need FOUR people on the platform which means two healers and two DPS which can be a bit problematic if you have all melee DPSer, you can tried to switch with other team or just go ahead with it and have the other free DPS take down Atomos

Atomos doesn't need a tank, it doesn't even attack, but the catch is he'll spawn Valefors, Diras, and Greater Demons throughout the fight, and they should be tanked between platforms by the tanks so DPS standing at the platform can kill them without leaving it, if there's only melee DPS on platform tank should be tanking it near the middle platform so they can hit it, careful with their AOE though.

TLDR: Healers and two dps stand in the middle platform, tank grab adds, platform DPS kill adds, free DPS kill Atomos

5. Thanatos

Thanatos fight is a chaos and will put everyone (especially healers) on their toes, there are three magic pot that can be healed and buffed with stoneskin around the room, your job is to keep them alive, Thanatos can only be damaged if you have the 'Astral Alignment' buff granted by the magic pots, Team A should grab Thanatos first and tanked it in a corner of the room, their magic pot will surely give them the buff, after that it will be a random.
Throughout the fight there will be two type of adds: Sandman and Nemesis, Sandman will move slowly (can't be slowed, stunned, or provoked) to the pots and cast bravery on them, leading them to Thanatos (which will destroy it), Nemesis will spawn in great numbers, throwing AOE indiscriminately (also dangerous for the pots), non-buffed people should prioritize sandman and gain attention of the nemesis, leading them away from the pots, buffed people should burn Thanatos, healers must switch between pots and players which can be chaotic

TLDR: Tanks immediately grab Thanatos when buffed, careful when switching target when the buff wears off since the next buffed tank should grab aggro first, DPS when buffed = Thanatos, non buffed = Sandman > Nemesis, Healers = heal everything including the pots

6. Allagan Bomb


There are three Vassagos guarding The Allagan Bomb, The Allagan Bomb itself is invulnerable as long as the Vassago's alive, each team should grab their own vassago and tank it away from the team, throghout the fight there will be Allagan Bombs and Napalms, DPS should kill these immediately as they float slowly to the Allagan Bomb at the center and will explode inflicting room-wide AOE, Vassagos has strong cone physical attacks and they will occasionally cast desolation a randomly targeted AOE Line, they will occasionally filled a part of the platform with lava that force the tank to move and tanked him in a different position, avoid these three and you're done, when Vassagos died turn your attention to Allagan Bomb, kill it before it explodes and wipe you

7. King Behemoth

Meet the PUGbreaker, this is the hardest fight on CT, There are several mechanics that should be paid attention, otherwise, it'll be a wipe

a. There are towers around the outside Arena, throghout the fight you will be hit by constant DOT of electricity, when a tower glow red it adds several damage to your debuff, you can turn this off by simply clicking them, but this will deal you damage, so preferrably tanks should do this
b. Behemoth only needs one tank but there are several random hard-hitting AOE that comes from him, avoid these, the tank is usually is from team B

So when team B grabbed the behemoth and tank it on the corner, facing outside,  team A should be on the center since there will be two of an annoying adds called Puroboros, they spawned in the center and move slowly towards towers, if they arrived they will explode, damaging the tower and put you another stack of debuff, Team C should grab another add called the Iron Giant, tank it and kill it ASAP as it will destroy your only mean of survival, the comet

The comets will fall from the sky, indicated by green icon above a player head, wherever he/she is that's where the comet will be so tread carefully since you don't want it falls near the iron giant that will destroy it, sometimes during the fight the King will shout GGRRAAAAAGHH!!! (or something) as he cast ecliptic meteor (9999 damage again!), this your cue to HIDE BEHIND THE COMET, just put the comet between the behemoth and you, effectively cutting it's line of sight, when the Meteor hits it will destroy the comets and you're back to phase one, mind you at this hiding phase Puroboros will still spawn, and at about 25% there will be several tornadoes on the side of the room that will kill you and destroy the comet if you got near them

TLDR:
Team A = grab Puroboros, kill it before it reach the towers, deactivate red towers
Team B = tank and DPS behemoth
Team C = tank and DPS iron giant, help kills puroboros, deactivate red towers

8. Acheron

Acheron is the last boss and also a disappointment since he's the easiest boss in CT, but although his mechanic are so easy it also can be wiped. At first as usual Tank B should grab it and face it away, he has several line, cornered, and cone AOE, nothing unavoidable, their damage is also can be shrugged off if your healer's good, throghout the fight he'll summon Iron Claws that will grab one of your team member (usually healer or ranged DPS), drained their HPs and stunned them, this must be killed ASAP

After some damage Acheron will walk into the center of the arena and cast Ancient Flare, another insta-kill move, there are three patforms on the East, West and South corner of the arena, Team A should grab West, B = South, and C = East, when at least one person in the platform it will put up a shield that contains the Ancient Flare, after that an iron giant and occasionally an Iron Claw will spawn on the platforms, kill them ASAP as you need to move back to the arena and the platform will be drowned in lava

After that it's practically rinse and repeat, there are several unavoidable skill on last phase like Demi that will cut everyone's health in half and quake that will deal heavy earth damage but nothing that will taxed your healer, just burn him and enjoy the cutscene

Congratulations, you've beaten the Crystal Tower....well....not, it's only one area =))

Image courtesy of: USGamer
Their own guide:

Wednesday, December 11, 2013

Being Saleh: A Relic Reborn

I think I'll just post this thing here

That Dullahan doesn't stand a chance
That is Curtana, Paladin's Relic Weapons, it's kinda like Legendary Weapon but Relic is upgradeable, on this patch it's +1, on the next: +2, and so on, +1 is simple since you can buy all the stuff with money and dungeon tokens, I really hope +2 and the next will feature more intense solo and group battle since I must admit in order to obtain this baby I was carried through hardmode primals by hardcores =))

Tuesday, November 12, 2013

Aesthetic and Necessities

Final Fantasy XIV has a number of aesthetic animation on characters, including some gesture and emotes, for example when your character laughing he's actually makes the laughing expression on his face and the appropriate body language, it's a trick taken from Aion and RIFT but FFXIV made it better. Your character head follows an ally or even a mob when targeting it, the legs tilted when on uneven ground, even the death animation is satisfying (other word from frustrating) and I like the fact that when I logoff a character on an inn, he'll make the wake up animation when I login
Of course sleeping in front of the inn can be considered a public offense :P
Another one is the sound: music of Final Fantasy is one single point from being perfect, it's gorgeous and atmospheric, it's rare for some repeated theme can be so familiar and still enjoyable even after a few weeks, Ul'dah Theme for example is different on day and night, creating a feeling that at night your character should be in bed rather than huddling in the nearest market =)), I also have suspicion that the upbeat tempo of Garuda's theme is my downfall since I tend to sync anything, (including my tapping) to a song, I might accidentally push that limit break button too soon =))

On combat however the graphical aesthetics becomes complicated, my longest animated skill "rage of halone" can be a perfect example, it features the character slashing the enemy four times, ended with a flashy groundsmashing animation, it takes like three second from casting to dealing damage, and this is when it becomes a problem, rage of halone is not a channeled skill which means it shouldn't/can't be cancelled, unfortunately your character can move while using this skill which result into an awkwardly sliding animation. Not to mention a controversial issue: unchanneled long timed skills locked the character position which means no matter how far you are from those red circle area, as long as you're still doing animation for that skill (and cast it while inside red area) , you're still gonna get hit


I also returned to WoW several weeks ago for the last raid content: Siege of Orgrimmar, it's also a perfect opportunity to examine my character animations, my warrior is of course instant casting all the way, and the animations are mostly one second and deal instant damage, it doesn't have much animation (almost none actually) but it does the work. It looks like Square is still using the old MMORPG system for positioning (where miss is not based on positioning but your stat) and failed to update/mix it with the new positioning system. On newer MMO like TERA and Guild Wars 2, positioning is everything since battle occurs actively.

the ability lag is also still a hot topic out there, it ranged from the cancelled skills when chaining attacks until the skill becomes completely unaccessible or didn't deal any damage, mostly blaming the animation and lag on server side, I think SE really needs this addressed since they've been completely silent about this issue,

Aesthetic should be necessary but should be carefully cultivated in order not to breaking the immersion of gameplay, other than that SE has put a real effort to creating Eorzea to be full of beautiful things... and characters :D

Sunday, October 20, 2013

Being Saleh: The Sunless, Garuda, and Accessibility

I finally downed Tequatl last night, thanks to TTL for it. Tequatl the Sunless (level 56) is one of the hardest content in Guild Wars 2 now, this dragon requires coordination from numerous people to be defeated,  it's not hard, only need some rythm, even if you screw up you can always be the cleanup crew, you're even get rewarded even when he's not defeated based on how much HP you chipped from him. The one thing I liked about Tequatl (and Guild wars 2) is it's accessibility, even when Tequatl isn't defeated the area itself will still be accessible, you can also skipped Tequatl entirety when you're still leveling on Guild Wars 2, and skipped all the dungeons although some of their stories are pretty interesting and can give you some insight about how the main story unfolds.


 
Now let's talk about Garuda, Garuda is a four-man mid level trial instance on Final Fantasy XIV: A Realm Reborn, she's apparently a real b*tch and like to wipe you in a matter of seconds, she's also  have a habit of spouting crazy murderous lines, one of the harshest I ever saw on FFXIV. The thing is: you are required to defeat her if you want to continue your questline, and she's not easy, my first try with max leveled people with relic weapons takes abut five tries, my second attempt however (when helping a friend and a PUG) takes 20 or so, since so many can go wrong with her, there are even phases where if you don't stand in a right place you'll be defeated instantly. Her max level endgame incarnation is even more deadly and requires more coordination from group members. 

Access

Guild Wars 2 doesn't have tiered content, no endgame, run vanity-based events, have dynamic combat, and freedom from your usual trinity roles. While FFXIV is gear-based, trinity-based combat and have more social interconnecting roles, it won't be right to compare those two, but I want to talk about accessibility, at least my point on accessibility:

I spent two years on Lineage 2, my first 'serious' MMORPG, where grind is daily and daily online means kill 9,809,876,454,789,432 mob just to level up, there's no significant quest, no means to obtain stronger weapons and armors, everyday you will calculate is this a lose-money day or gain day since you must make a living there by selling and buying stuff from players, you can participate on a raid which requires you to have weapon and armors... dropped on those raids. Come unprepared and pretend you're not there since you'll be stare on an empty HP bar in a matter of minutes, you will work your way slowly to the top and when you make a single mistake and/or RNG hates you you'll lose money, weapons, armors, even guild, and must start from the scratch, character deletion due to failed crafting are a common, it's one thing to level up, the other thing is how you're gonna survive and be better at endgame content after you've leveled up.

Six years has passed and Lineage 2 is becoming more and more accessible to players, they've gone f2p, improving quality of life of classes (healer have their offensive skillset on the same page as their healing skills, before that they can only heal and/or attack at a different mode), provides more means to gain money, even sells some powerful weapon on NPC in exchange of daily tokens or golds, low level character granted immunity from player killers, also: They're just announced their new expansion that brings dynamic combats to the game

Then I came to WoW, even in vanilla days I never found it to be so grindy as Lineage 2, on WOLTK days it become easier, on Cataclysm quality of life of character is improved that when I started a new character I ended up zoomed out so fast on level that I stopped my exp just to get into all Burning Crusade content, although Cataclysm heroic dungeons is not a faceroll and I'm content with not seeing Fireland Bliz gave me LFR and I can pummel Deathwing in the face :P. I have my brief fling with RIFT and CoH before Guild Wars 2, on RIFT dungeons are fun, on CoH the accesiibilty was so great I can go anywhere I want, do anything i want no matter it kills me or not. After I feel at home on Guild wars 2, I tried a couple of alternatives like Tera and The Secret World, they have their own strength and weakness, but nothing turns me off, I just decided that i'll stay on GW2

Easy

If you get where I'm heading, you'll see that all the MMO is becoming easier, in terms of soloing the content, quality of life on classes, special perks, and even ease the restriction on some endgame content, I won't have any saying on endgame content whether they should be hard or not, but putting a big roadblock prerequisite on a leveling content can be considered... unnecessary (at least for western players), and can be a real turn off for some people, GW2 have more accessibility for players, doesn't have monthly sub, and the rate of their content is more rapid, WoW has access for every kind of players with their ripping every other good feature off other MMOs, Lineage 2 still have one of the best massive PVP content out there, The Secret World has unique kriss-crossing their online world with real world, they're also DLC based and with their own gearing requirements

Final Fantasy XIV as I said before: have enticing world and story and a fresh return of the 'old-school' RPG, also great soundtracks but unfortunately their endgame battle content is the weakest link of all,  Eliot Lefebvre from Massively wrote it better than me, so I'm just gonna quote him

"Final Fantasy XIV's endgame is sometimes like a club. Once you're in, you're golden, but getting in can be really rough. 
AK, for instance, is not all that hard. You can do it in full AF with white accessories. But you'll really want to have some party members who are better geared than you are to help make up the difference. Your upgrades from AK will be substantial, but getting them the first time is rough, especially when you're learning the fights. WP is the same way to a lesser degree, as is the Ifrit fight.
While all of these fights are designed to be done at that level of gear, most people don't actually want that challenge; they want a farm. You're not doing Ifrit because you want the thrill of fighting a Primal; you're doing him because you've got full Demagogue and want your staff to match. Consequently, you get a lot more ragequitting than is strictly necessary, and the net result is that it's easy for newer players to feel as if they're not up to snuff. The other problem, really, is weapons. Getting a Level 55 weapon isn't hard; Grand Companies and WP fill that gap. But getting anything better requires slay-and-pray on either Ifrit or Garuda or spending a whole lot of money on an HQ Level 70 weapon. Considering a given Primal has only a 11% chance of dropping the weapon you want, and that's assuming no classes are doubled up... there's an uncomfortable weapon gap between Level 55 and Relics. Hopefully 2.1's dungeons address that.
Also you might get bored of doing the same few things over and over, but I'll take 40 minutes of AK over a slow slog through a raid any day of the week."
source: Massively

My free month ended several days ago, since I got sick and got some exhaustion after that I will be resubbed when patch 2.1 hits (sometimes around December) it's also a part of an experiment of mine about the pacing of the gearing process and observation of the player markets

And, my post about FFXIV aesthetics... it'll probably have to wait, but this pic can say some of it :D