Showing posts with label Free To Play. Show all posts
Showing posts with label Free To Play. Show all posts

Saturday, June 30, 2018

Being Saleh: Lagging Behind Expansion (Warframe)

Warframe and me got in the wrong foot, for years I always thought that Warframe is a team based shooter, not a co op shooter (a.k.a shooting aliens with friends -- and/or other people who might left you alone to die in a mission), a month ago I rectify that mistake by actually playing it. That's why it falls into lagging behind expansion category, warframe as it now is on update 23 and some people said it's a different game than two years ago.

Warframe is actually quite simple, it's an instance based shooter where every mission is take place in a random/scripted (huge) instance, you are called Tenno, a superpowered being clad in a superpowered armor called warframe, you also equipped with superpowered guns and melee weapons, in some case you are accompanied by superpowered pets and can put a superpowered wingsuit that made you fly in the void of space and take down capital ship with a big final fantasy styled superpowered swords. The story of warframe is also simple at best, the entire milky way galaxy is warring on each other and it's up to the Tenno to restore peace (by shooting aliens, mutants, altered humans, magical beings, and other Tennos).

Yeah!!! SUPERPOWER!!


THE GAMEPLAY
There are total of 57 warframes for you to decide how to wreak havoc on them, it's like your class, some warframe uses pure strength to destroy things, while others uses elemental or psychic powers, some can summon allies and mirages, buff friends, going invisible and backstabbing things, also fly and raining destruction from above, for short:it is an equivalent of a space ninja, you can run, shoot, wall running, double jump, slide, glide, performing melee combos, and in some cases stick to the wall, combined with wide variety of guns and melee weapons you'll have a good times choosing your way to kill things IF you can bypass the reality that Warframe is a free to play title and microtransactions is bound coming for you sooner or later.

You'll start with choosing from three initial warframes, the Excalibur is the melee type with decent shield and armor, the Mag uses crowd control and pick enemies off from afar, the Volt is the assault type with it's electrical and shield powers. After you complete the initial story you'll begin jumping planets (from mercury to void beyonds) if you follow the story you'll be decked with initial guns and melee weapons, also an auto turret at the end. Whatever you choose you can obtain the other two on a later time.

Yep, most people picked it first
On every planet there are nodes, on each node: a mission, you'll begin unlocking nodes one by one, each node have a set path and level, when you complete the mission on that node the next one unlocks, there are  branching path sometimes, at the end of planets there are junctions guarded by a shadow warframe, you can only access this junction if you complete the planet's requirements (what level are you, how many enemies killed, how much resource you have, etc) then you can access the junction, kill the guard warframe and open the next planet (with it's own set of nodes and requirements), Story quests are scarce and sometimes it requires you to unlock several planets or areas

Your warframe, weapons, pets, and other combat tools have levels, every mission and almost everything you do on a mission will contribute experience to your arsenal, leveling them up, you can slot mods (cards contained stat modifier) to everything making them stronger, the higher your weapons/warframe/tool level the more mods you can slot them although equipments are capped at level 30, mods also have levels where the higher their level, the more capacity they will take, thus experimenting with mods and arsenal is a fun thing to do between missions.

Your operator level is called rank, it determines what warframe and weapons  you can wield, for example Lex Prime,  a very good pistol requires you to be rank 8, you don't automatically level rank, instead when you raise an equipment level to max you gain something called affinity, you can also farm affinity from missions, when you die on a mission you have a chance to revive 4 times, each cost 10% affinity. When your affinity is high enough there will be a popup message said you can take a test to level up your rank, you can only take this test once a day, upping a rank also gain some benefit, like increased mod cap, reputation gain cap per day, and how many resource extractor you can place at a time.

Enemies on Warframe never dropped a warframe or weapons, instead they dropped resources, mods, and equipment blueprints, missions also reward blueprints and components, you can then craft your own equipment provided you have enough resource and  components, crafting on warframe is both extensive and vital, every warframe requires components and every components required abundant resources, crafting a warframe takes days and each components take half a day, it makes gaining new warframe or weapons a significant achievement...

Or not...

THE MONEY
You see, every warframe and weapons in this game can be instantly purchased by platinum ( the real money currency), so there I dropped the bomb, Your Oberon Prime warframe? gained by months of extensive random mission farming for resource and opened random relics until you have those components blueprints? Your friend can just shell 20 dollars and he's all set (they even gave you bonus mod for each purchase), you can also subscribe to twitch prime and they gave you prime warframes each months, running out of inventory slot for warframes (default is two)? Just purchase them from the plat shop, tired waiting for your Bronco Prime to finish at your foundry (crafting table) just finish them for a little plat.

I'm not going to the pay to win debate here but I'll tell you something for a little taste of warframe: your max leveled Volt warframe is not on par with say: a max leveled Volt Prime warframe, while you can craft the Volt Prime you probably won't survive to see it's blueprint drops, which is from opening high level relics, which can be found from running a high level missions, which can be accessed if you already unlocked the high level planet nodes, which is almost impossible to solo on your initial and story-gained warframes.

I crafted Limbo, Oberon, Nyx and none of them, my weapons, and my collection of mods can survive a level 25-30 mission with ease, I limped through  Planet Neptune but then I failed repeatedly on a main quest because I can't kill fast enough. I returned to earth to farm my Gara warframe components in order to gain an edge on Neptune (it probably won't). It's still have three days to complete as I wrote this, but still... crafting warframes, guns, melee weapons, pets, and combat tools provided on each rank should give you a feeling of becoming more powerful each rank gained, instead it's just changed your playstyle with miniscule power level change. Why solo? Well I am a solo player and since not much group will help on just a random node unlock you pretty much did the story quests solo, unless the nodes have special traits like 20% increased drops or whatever.

Gold can't buy anything, platinum can!!
I love free/freemium/b2p to play titles because I can point exactly what made me stopped playing (work points on Archeage, hard dungeons on Wildstar, my inability to jump on the right time on Destiny 2 and Guild Wars 2), in warframe going from the initial pre-playing feeling of "I want to be a xxxx warframe" to "Yeah I only got a Nyx component at the moment, it's probably cool too" should be enough for me to uninstall this game, going from "what you want to be" to "you can only be this for now" is a major irony of this game, especially when combined with the statement "you can be anything if you pay". But the fact is I'm still playing warframe because the side missions are fun enough and always crowded with people queueing, the void missions are also fun provided you have a relic which in my case -- almost depleted (I'm dying on missions), invasions are always good for farming resource and components, also seeing other people with their colorful warframe and devastating skills/ techniques are always fun (since they did all the work and I just picked up after them) =))

THE VERDICT
In short: if you're not picky of what you want to be in a multiplayer game warframe is a good fast paced stylish third person shooter, although it does have unhelpful tutorial and most knowledge you gain from this game came from asking people on general chat and wiki articles. On the contrary if you do want to be a specific thing in game I recommend you to buy them (warframe, weapon, etc) since the farming can be quite tedious. Also bring a friend or two, I'm not calling them shooting with friends for no reason.

It also made me regret buying this

Tuesday, July 31, 2012

Consecutive Beta Weekend, Part 1: Path of Exile

A week ago I took part for the Guild Wars 2's Last Beta Weekend, the last of the two race: Sylvari and Asura is finally playable, I took a time exploring their homeworld and their starting area (risking spoiler, I know), Mesmer's gameplay is still engaging, my sylvari's chosen story still feel quite unappealing though, so I'll switch back to charr for the release. The game itself still need smoothing around the edges, and I love the new feature: vista, unlockable stereoscopic vision of an area in a map, they're quite fun to find and reach to (usually involving some jumping puzzle) and it cures some of my past traumas about jumping puzzles (not gonna tell you about it) :P

And last week i decided to suppress my Guild Wars 2 withdrawal with taking on Path of Exile public stress test and City of Steam public alpha stage, I already followed Path of Exile for a while, it's an action MMORPG in a fixed 3d environment just like Diablo 2, created by Grinding Gear Games (GGG) an independent game studio, it'll be free to play when it came out with 'ethical' cash shop

Path of Exile
Path of Exile tells a story of an exile in the world of Wraeclast , a land filled with the worst of nature and sorcery, undeads, mutated kiwis (yep, the developer are New Zealanders :P), there are six class: Marauder (strength-centric melee class), Ranger (ranged), Witch (Intelligence), Duelist (hybrid strength and dexterity), Templar (hybrid strength and intelligence), and Shadow (dexterity and intelligence), although you have your premade setup you can still mix and match every class to your playstyle, your character can wear any weapon and armor if your stats meet the requirements just like Diablo.

Above: Diablo
The original mechanic is somewhat cool, for example: there's no money in Path of Exile because an undead carrying 1 gold coin is absurd and the story implied that money is worthless in Wraeclast, in return you have two scroll, scrolls of wisdom (identify in Diablo) and scroll of portal (yep, town portal) as a currency, when you sell that yellow rare rugged looking breastplate that somehow dropped from a cthullu-looking boss into an NPC you'll get a piece of scrap that can be combined (10 of them) into one scroll of wisdom, you can also getting an orb piece, that can be combined into an orb which present the second awesome mechanism in Path of Exile:

An orb can be used to level up an item, turn plain items into magic ones, add a magic attribute, reforge their quality, randomized some their properties, reset their slot, add a slot, change slot color, or even REMOVE the entire customization you put into the item. It sound complicated but after spending half an hour experimenting with them it was FUN: take a plain saber, turn it into a magic item, toy around with the properties and slots, and equipped it to meet some crazy miniboss, the result is satisfying (a.k.a exploding corpse)

And exploding floortiles
The character skills are also unique, you're not learning your skill from a spellbook or anything, you got them from skill gem (which dropped from chests and sometimes mobs), gems are then slotted into your equipments, and are placed in your hotkey bars, gems come in three colors, red (str), green (dex), and blue (int), you can slot any gem you want and they'll level up in battles, as they level up so does your skill, there's also attribute gem, a gem that can be linked into a linked slot next to your skill gem (if they;re linked) and add an attribute to the skill ex: fire damage linked with cleave = awesome burning foes, you can swap gems in the fly, bringing you lots of skill combinations and attributes, but the rate of level gems also determined by your build, if your stat doesn't have enough int yet then the blue gems probably won't level, this is where the passive skill tree came up


Everytime you leveled up you gain skill points to be invested into the Passive Skill Tree: A skill tree that looks like a Final Fantasy X sphere grid, here you build your character's stat, if you choose Marauder for example: only one tree is unlocked, the strength skill tree but it breaks down into specialization of weapons such as dual wield, single wield, two handed, shield defense, axe, sword, mace, etc. If you choose duelist two skill tree is unlocked: The strength and the dexterity which governs bows, daggers, dual wield, attack speed, evasion, and so on. Yep I drooled when I first see it, imagine what you can build into those characters with so much to choose

With so much customisation and so much properties, gems, and everything else curiously I don't feel stuck, repulsed, or baffled by it. There's some game with complex custom things that repulse me a lot before, but Path of Exile did just right for the customisation (which is still ABUNDANT), I'm having fun playing it, there's also some things to be smoothed though, like the unclear drop rates for gems, also the public party system that doesn't list an instance reset time (let's kill a boss, OMG he's already dead, who killed it? --silence--) but overall trekking through the land filled with undead, demons, goatmans, and mutated kiwis (yay) into an inland unknown feels so.... good (with a lots of 'o'), as usual for the guaranteed beta access and some cash shop coins you can also prepurchase here, I'll admit Path of Exile is a good game and worth your pennies, for investors there are also a diamond pack worth $1000 there, I think I'll stick with the starter pack though :)

Big pool with bloods and human parts? count me in :D

I'll cover up City of Steam on my next post, and for the meanwhile, let's stare at this picture again:

Cute