Showing posts with label NCsoft. Show all posts
Showing posts with label NCsoft. Show all posts

Wednesday, February 10, 2016

Blade and Soul: A Latency-based Delayed Action Review

I actually have a weird feeling that NCSOFT only released it's 2012 martial arts MMORPG Blade and Soul in the west to counter Pearl Abyss/Daum's Black Desert, since it's four years past it's prime, and since NC has games with similar gameplay (action based) like Wildstar and Guild Wars 2 their difference becomes aesthetic only, and since Black Desert was restricted to US only players Blade and Soul gave access to worldwide, with one problem of course: latency...

Latency is the weird factor in action based MMORPG, In Guild Wars 2 the problem was diminished by the dynamic combat while in Wildstar and Blade n Soul your survival and dps depends on every button you hit and the exact time you hit it since many skills triggered by enemy's (both PVP and PVE) action. So yeah in blade and soul you'll dash around enemies, countering their interrupts, interrupts their deadly moves, grabbing them and throwing them around, mount them and lock them. So when your internet is so blashpemously late on receiving/sending the interrupt/counter data because of the high latency you might ended up very very dead.

Minor spoiler: They'll also be dead in the next few minutes
Babes and cats
Blade n soul has four races: the normally human (Jin), the half giant barbarians (Gon), the little fox-cat-other cute fluffy furry things-midget-hybrid (Lyn) and the oversexualized nymphs (Yun), and since it's Korean you'll find breast slider on your female characters customization and yes they'll also jiggling when your character moves so make sure to take a lots of screenshots and videos.... anyway, the classes are Blademaster (shiny swordsman!!), The Destroyer is a Gon-only axe wielder with slow but devastating skills, Force Master utilizes ranged attacks with flashy finishers, Kung Fu Master has long unbroken (depends on your latency) combo attacks, Assassins has incredible (again depends on your latency) timing-based skills, Summoners are Lyn only and have cats (which makes them easily the superior race and class), and Blade dancer is a chibi version Lyn only Blademaster. As you can see all the classes are damage dealers so it's another game without the holy trinity

My story
In Blade and Soul --just like any other action games -- your main attack is your left mouse button which is a resource generator while your right is usually a resource spender -- more devastating -- attack, your other alphabet skills ranged from crowd control to combo finisher, for example as a Destroyer I can press E to lift my enemy, press E again to wedge them against my axe to replenish my HP, press X to slam them towards the ground, and finally delivering the final blow with my right button skill, It's weirdly satisfying because the animation is so smooth and oh so so bloody :D. When i was knocked down by an enemy my X skill becomes a counter skill which whirlwind the entire enemy but if for some reason the enemy can follow the knockdown with say: a legbreaker lock (latency matters here) I will sustain a heavy damage or even KO'd, fortunately during the time my HP depleted I can do things like crawling out of the reach of enemies and then meditate until I was revived, unfortunately It only filled half of my HP so consumables like HP potions are vital in combat, also getting hit when you're on a downed state means insta-KO

As a solo player I met almost zero obstacle during my questing (at least until level 20), Unfortunately on higher level my unupgraded axe started to kill me faster than the mobs, so I'll have to go back to lower level dailies. The stat of my character are given by weapons, accessories, and soul wheel (piece of cakewheel), clothes are purely cosmetics so I kinda liked it since I like playing transmog/transmute with armors, You can 'feed' some weapons with another weapon to raise it's stats, most weapons you obtained as drops are sealed and you can unseal them with unsealing charms, but if you feed them to another weapon you won't need to unseal them, later in game you'll be introduced to lockboxes which can be opened with keys, there are two kind of keys: the brilliant and regular, regular will unlock the box but you'll get random weapons, brilliant will always give you your class-specific weapon, which sometimes can be used as a precursor to evolve an epic weapon, one thing though: brilliants are sold in the cash shop, they can be bought by specific in game currency but only if you're a premium member, so you know where I'm going with this, fortunately they're also drops from dailies and dungeons, although it's rare, the reason why I came back to low level area, gambling my lockboxes away to just find the precursor

I also met a lots of Hildibrands along the way

Big Bosses and losing your cash
Group play against world/dungeon bosses added some perks to the already interesting battle as you can execute a joint attack to break big boss' immunities against crowd control skills, Dungeons are usually basic milk run, plow everything until you get to the big boss at the end. Lack of pure healer class remedied by dragon blood system where you basically doubled or tripled your HP bar to withstand devastating attacks, sometimes it's just DPS race but the dungeons after level 20 have bosses that required some kind of tactics like killing adds, stun things, and stop hitting when something becomes immune.

There's a thing that caught my mind in the dungeon runs, the loot auction system that replaces the need and greed system for heroic and superior items, in other MMORPGs you roll numbered dice and hope RNG gets you that epic item, in BnS if you really want that item you place a bid on it, people will outbid you or pass, if you get the item your hard-earned money will be divided among the rest of your group, IMO it's a win-win solution EXCEPT when the untradable heroic weapon precursor drops and someone decided to ransom it by placing high bid right from the start, if you're patient you can get the money and run for another dungeon, if you're impatient... you can outbid them and lost your money.... so...well... you should be patient :P
In picture: Your daily life in dungeons
Verdict:
Overall Blade and Soul is a fun experience, nothing impress me much but somehow I still playing it just because of the story (and also wondering each level up whether I can pull off another crazy combos), Group play opened opportunities for joint eye-catching combo skills so make sure you play with friends because even if the story is rather interesting, the questing is horribly boring and money making are abysmally nonexistent (you'll lose money faster by purchasing brilliant keys). The hunt for precursors are 99% RNG and dealing with ransoms on dungeons is somewhat frustrating, I also heard that endgame dungeons are ridiculously hard, so get this: Bring a friend, you can solo almost everything and world bosses are always crowded but trust me partying for killing 20 mobs is faster and more fun, especially when the mobs are somewhat scarce. If I can get to endgame I might write something about it but now I'll just grind those precursors away, I found the hard way that NOT UPGRADING YOUR WEAPON THROUGH THE RNG SYSTEMS (Wheel of fate, lockboxes, and dungeon drops) will make your character considerably weaker on the next few levels.

I have six of this outfit before finding that axe

Saturday, September 5, 2015

Being Saleh: Lagging Behind Expansions (Guild Wars 2)

Guild Wars 2 upcoming expansion is called Heart of Thorns, but I'm not here to talk about it, I'm here to discuss the state of this game, especially about their publisher: NCSOFT.

A week ago Arenanet people announced that the core game of Guild Wars 2 is now free, which means go ahead and play it now, it's awesome, Guild Wars 2 is still maintain the originality of an MMORPG with their action based battle system and ditched the holy trinity role out of the window (well...not really) and most of all it's the game where I met new friends, something that I rarely did since my usual connection with people were based on confrontation and/or highly volatile conversations.

Of course not everything was sunshine on Guild Wars 2, after the first phase of Living Story there was a long drought of content before Living Story phase 2 wraps up and prepares us for the expansion, and yes after all of us accepted the fact that Guild Wars 2 probably won't have an expansion pack, that the updates will be small timed patches in which over the time will carry on to the gem store, that PVP and e-sport competitions will be their main focus just like Guild Wars 1, and that will never be a raid.

And then, Heart Of Thorns happened, Raid happened, hell even flight (kinda) happened, the basic game goes free to play, from Divinity's Reach to the gates of Arah will cost no dime to be explored by new players, and it's all right, it's awesome, what bugged me is the fact that years ago the core game of City of Heroes was also gone free to play along with it's next expansion (City of Villain) although Going Rogue, Praetoria, crafting, and Who Will Die episodes still required subscription or can be bought at cash shop, updates (and as they called it: issues) is small and affecting the game world and both free and sub players, although sub players reap the most benefit. 

I'm pretty much believed Guild Wars 2 is walking along the initial path as City of Heroes was, and I also think that it will goes on up until old obsolete expansions merged with the free core game, and goes on until content and past/present episodes are sold at gem store, until the final day NCSOFT get tired of juggling services for these free to play games (Blade & Soul, Wildstar, Guild Wars 2, and Lineage 2) and decided to shutdown one of them, it happened before, City of Heroes was on the verge of releasing new issue and (as their players said) was always crowded until the last day, NC decided to pull the plug simply because they won't afford the development studio (Paragon is their full subsidiary, solely formed to maintain and develop COH after Cryptic leaves) and Guild Wars 2 is their new cashing machine.

Of course all of this is just my wild speculation, but to be honest I was so hurted by the closing of City of Heroes three years ago as it happened so quickly and waves of fan protests and supports can't stop their game from shutting down, they did everything from plea for closing delays to the community inviting the devs for a dinner, in the end it was all useless, and the best community I've ever met in-game vanished just like that. Arenanet is also a full subsidiary of NCSOFT, in which if NC/Nexon decided that it won't worth a s**it they will immediately close it along with guild wars 1 and 2, speaking of which: Guild wars 1 is still buy to play, all three of them, one core game, two expansions. So why Guild Wars 2 core game become f2p?

That my friends, we'll find out in years to come, I'm taking off from Guild Wars 2, just because I can feel their future is uncertain, but it was just me, some people can enjoy things even as they knew it was doomed to oblivion, I guess I still have a lot to learn.

Thursday, March 13, 2014

EXTREMELY HARDCORE, HIDEOUSLY FUN, SUPER AWESOME ROLLER COASTER WILDSTAR PREVIEW!!!!

Take a look at this Youtube video:


This is a trailer for Wildstar, it came in 2011, this is a side dish for NC's big launch of Guild Wars 2, Wildstar is not overlooked at that time but they haven't give any promises yet, just a funny trailer.

Three years later, it blow the f*&^% out my mind, with this



and this


also this:


s***, right?

Never before i saw so much snarky and snazzy trailers on MMOs, so how about gameplay? trailers will go so far as to make you play them, but in-game gameplay is everything right? well fortunately I secured three chances to play in beta weekends, so let me just summarized everything:

The Beta Client Fiasco
Before I used my mind/guns/swords/claws/weaponized defibrillator to destroy everything in my path, first I'll have use my wits, guts, patience, and little chit chat to install the client right? And it turns to the first post I wrote at wildstar forum is that I can't install the client, Wildstar has the WORST beta client ever in my history with MMOs and betas, I tried everything suggested on dev's posts and everything else the player said, NOTHING WORKS WHATSOEVER, that my best efforts is to tried the -retries command which makes my client continuously tried to search for internet connection for downloading the client, sometimes it works, sometimes it doesn't, it's a roulette anyway, still beta, whatever, I hate your client, Carbine.

Yes!!
 After the dust from my rage settles down, the client is finished downloading and I'm ready to play, and... it runs smoothly, surprise, well okay, time to select a class... since I had totally zero knowledge on Wildstar Class (yes i've seen trailers and gameplays but that's not the same) I consulted a friend and ultimately selecting a medic, it looks awesome anyway with those Resonator, Mordesh is my first choice, who didn't like space zombies anyway?

Ah yeah, here's the story: Nexus is a recently found lost planet, it house the ancient civilization of Eldan, the most advanced beings on the universe and it will be a battleground for two faction: The Dominion is an alliance of interstellar creature which claimed Nexus as their birthright since their ancestors handpicked by the Eldan themeselves (before they disappear, why the hell is a ridiculuously advanced life-shaping ancient civilization have to disappear anyway?) to govern the universe. On the other side we have The Exiles: A band of labeled enemies of the Dominion (apparently you can't rule the universe without making a few enemies) so up their go in their respective spaceships, blow away each other in the planet's atmosphere and crash landing their refugees a.k.a us

The Fights and Paths
Did you just tired of auto attacks? well, Wildstar doesn't have that, for most parts Wildstar plays like Guild Wars 2 and some part: The Secret World, you've only got one type of weapon and your action bar has limited slot, it's up to you to mix and match your combo from your learned skills, Wildstar doesn't have global cooldowns and unless you've got CCed you're free to throw everything at the mobs, oh yeah and ALL your skills are AOE, you won't find auto target here, if a mob rolls out of your AOE field (a.k.a telegraphs, funny, some GW2 people are starting to use this word too) before you shoot them then you'll miss, and he/she/it can counter with devastating attacks, and they're smart, see that red area? get the f*** of it immediately!!! You can roll, dodge, blink, or sprint yourself out of it, and watch that you didn't run into another red, think there's only one type of telegraph? think again, think AGAIN!! GET OUT!! GET OUT!!! Combat in Wildstar is so fresh, dynamic and satisfying I have a hard time holding myself back to not engage some big a** elite mob alone



Mob also came in packs and after level 10 the fights can be exhausting, I got to tried engineer and esper too and IMO Espers is so so underpowered on solo PVE, it came close on playing warlocks on WOW cata age that I have to push probably every button available just to survive, I died a hundred times too and since Wildstar is unusual in every way the game TAUNTS me everytime I died with some snarky comments like "Somebody just doesn't know when to stay dead" or something like that, it can be frustrating sometimes, but I understand the path of the game will go the distance to, anyway everyone can ress you, just like Guild Wars 2, just hope that they will put some dead icon on the map since it's so hard to distinguish dead people from dead mobs

Speaking of paths you will be selecting your character Path on the creation screen, there are four: The Settler, Scientist, Explorer, and Soldier. What is path? well since I only tried scientist, soldier and settler I can tell you this: Path is the best thing that happens in MMO today, and I'm not exaggerating, Path enriches your experience (literally and figuratively) in the gaming world, with a soldier path you can start a holdout in some place, holdout means there will be swarms of big mother(&*^^*% trying to eat you alive, all you have to do is kill them all, sometimes the holdout contains NPC that must be defended and/or they contain experimental weapons with neat killing effects that you got to try, free EXp, free loot, free killing spree!!! OK, enough, let's talk about the scientist, they have numerous probe that can scan things to provide effects, buffs, lore, exp, and loots, remember the soldier? ok, there are some scan site near the holdout points, when a soldier started a holdout the scientist can scan the thing and it can provide buff to the holdout, exp, hp regen, might, damage, everything, and everyone can participate on the holdout, again, exp, reputation, lore, loot, and path EXP



The Settler can build everything all over the place, most of them are buff stations on some town and hubs for exp and reputation, hey, remember the scientist and the soldier? well okay, let's imagine a settler, a scientist, and a soldier stumbled upon a big holdout points, which means bigger monsters, there are build site all around it and a scan site, the soldier started the holdout, scientist provide buffs, and the setllers will build a nasty laser cannon to provide support, after that it's FUN TIME, settlers also can repair some ancient Eldan structures littered all over Nexus which the scientist and explorer can activate to provide loots, ancient mining droid is one of them they provide resources for settlers and path EXP for scientists. What is path EXPs? it's a separated exp that leveled up your path, at some point it provide you with special skills, Settler for example: can build a bonfire that will provide HP regen buff for everyone who used it and since battle in Wildstar is exhausted it's nice to relax and gained some buff from it

The Lore and Conclusion
I mostly love Wildstar for their free-spirited attitude and funny (although some of it are dark humour) moments, the Dominion are ruthless psychopats and the Exiles are backstabbing bastards, but some of Exiles early campaigns hit my soft side since it was so bittersweet and makes me want to kill every Dominion in front of me, including a big mecha that vomits laser on me, Dominion campaigns have an interesting side (in a very sychopantic POV) where you escort a noble-celebrities for her quest of glory on nexus, including massacred a whole village of natives. The whole idea of Nexus settlement project is pictured so perfect all over the place and if you made a settler you'll get the gist of it as if you really helped the settlement project

I probably will preorder Wildstar if it's not because of a fatal flaw on my country's internet connection, Wildstar is so dynamic where in a battle you must dodge and sprint that a slight lag will kill you and hinder your role, I'm sure Carbine can fix bad FPS spike, client issues, nametag bugs, disappearing NPCs, and bugged events but when it's on your side (unlike FF ability lag which is a server side issue) I have nothing to say, it's a grat game, it's fun, it's guild wars 2 where you don't lose senses of role since tanking, healing, and DPSing like mad still exists, it could be greater than Guild Wars 2 if not many people getting put off by Wildstar cartoony-superdeformed design,I'll probably  will played some Open Beta to see whether this issue continues to be a hindrance or not