PS: Yep, I missed beta one and two
You're awake in the middle of the night, sweating and coughing, just like you've just swallowed something, really? In your sleep? Strangely you're also feel so cold so you reach for your coat, as you tried to, it burst into flame, a blue flickering one, you're stunned, you tried to reach it again and the flame dissipated, leaving your coat seems untouched. Three days after that you're sitting in the corner of your room, this new 'power' is getting out of your hand, it ruined your daily life, and also your room, as you tried to suppress your building emotion it burst into life again a form of splash, a burst, also a breeze, it seems growing... and you begin to recognize it. Two days after you're already spinning a ball of the unknown energy into yourself, you're in control now, the newfound power begin to grew again, you feel stronger, and you begin to realize the power it yours alone but (un)fortunately it is not because tomorrow someone will be knocking and your door and you'll be part in something bigger than just juggling a ball of light...
This is what happens when you sleep right after eating |
In Funcom latest real world stage MMORPG: The Secret World, you play the role of an agent from one of the three secret societies, the proud Templar, the hedonistic Illuminati and the chaotic-controlled Dragon, in the universe of the secret world all of your urban legends and myths come true: your neighbour is a zombie, real life fire breathing dragon existed and they don't like you, Vampires really sucks your blood dry and they're not even handsome or pretty, that seemed abandoned ship on your coast? No the government didn't seize it, it's filled with spirits that a certain hellspawn is brought to wreak havoc on your city, so yeah above all that secret organizations are trying to get something whether it's pride or profit from these bizzare events, by cover-ups, government infringement, and also media controlling, when you're not part of the secret world you'd better be because you probably won't survive it when you saw it.
Hello :) |
Combating Evil
Remember those light balls? They're called anima, and they're your powers on The Secret World, it can be extended by weapons whether it's ranged (Shotgun, Dual Pistols, or Automatic Rifle), Melee (Fists, Blades, and Hammers), or just plain magic symbol (Blood, Chaos, and Elemental), there's no class on The Secret World (although you still have to pick a role on dungeons, trinity is bad, bad, why Funcom?) and also you can mix and match every weapon you want, but you can only carry two at a time, and can only equip seven active and passive abilities at once.
Although The Secret World works on 'no level' jargon you still gained experience when you killed mobs or completes a mission, if the experience bar below you is full you gained Ability Point (AP) and sometimes Skill Points (SP). SP is used to power up or learned new rank of an ability which determine your power on using that weapon/item and also restrict your equipped item level (don't expect with no level you can zoom straight into a flesh golem and taking it down solo), mission and mob difficulties is determined on your equipped weapon and ability's quality, so yeah even there's no level, there's still Ilvl system in this game.
Shotgun and zombies, typical but effective |
Ability Point is used to learn new ability of that weapon, the ability system is called ability wheel which describes all of your passive and active abilities for all of your weapon and magic, although there is some misc ability which describes some PVPy stuff, the system works this way: on the outer circle all weapons have two set of abilities, they have different names but the idea is one of them is offensive and the other is defensive/support, you have to learn all abilities in this portion to unlock the next set of inner circle which breaks down into four or five type of ability set (each set contains like seven abilities) so a LOT to learn and only fourteen can be equipped, so...happy mixing
The combat itself works like this, move a lot, yeah it's like Guild Wars 2 but still feels clunky on some portion, you can dodge once everytime your active dodge bar is full to avoid nasty AOE (ground marks) or charged attacks, mobs came on you on groups (like SWTOR), luckily the two foremost of your ability is AOE based so have fun slaughtering horde of zombies (although like Guild Wars 2 you'd best do it with groups), you can heal yourself but it came from an ability in which you have to learn so if you don't learn it prepare to die a lot, most of the mobs are unforgiving and battles can be exhausting if you do it solo, I started with pure blood magic type but later switched to shotgun and feels my AP and SP spent on offensive blood magic are wasted since I ended up using all offensive abilities from the shotgun, wonder what the cost to respec is, probably a cash shop item.... okay, that'll be bad, don't do it Funcom. And I was mistaken, there's no all rezzing type like Guild Wars 2, when you die you just have to corpse run but there are perks from being dead, which I'll be covered below, it is a different world after all.
Questing is Believing
Questing is Believing
There's only two area open in the BWE, Kingsmouth and Savage Coast, and it crawled with zombies, also the town is covered with strange fog, the coast is filled with icky wet humanoid things, the Innsmouth Academy is infested with ghosts and hellspawns, how's these things connect one another? This is your mission Agent of Pride/Opportunity/Chaos, in The Secret World quest/mission are split into some parts, the story quest is why you're there, in the area, it consists on several chapter and lots of cutscenes, the second one is the Main mission, usually provided by NPC (yeah you still have to talk to NPCs), the third one is the side mission which you can find scattered on the area in form of objects, NPCs, or even dead things, last one is the dungeon mission which can be used to enter an instance dungeon. You can have one story quest, one main quest, one dungeon quest and three side missions at once, when you accept another type of mission while the type of your mission is occupied you'll be prompted if you want to 'pause' the old mission and replace it with the new one, missions are broke down into 'tier' (sub-quest) and when you pause a mission you can take it later in the same state/tier as you previously pause it, so no more cancelling missions when your quest journal is full, HURRAH!!! (Okay, I like dynamic event more though) :D
Let me tell you something: there are no NORMAL NPC on The Secret World!!! By the power of the ESRB M rating the colorful casts of character made me fall in love with the storyline, for example: Deputy Andy seems normal although when you follow his storyline you'll find out that he has some serious daddy issues (involving a really nasty story), that's just a fraction of Kingsmouth. NPCs offer you quests in form of a color bubble near them and when clicked start a cutscene that gives you background about the mission (GTA style), there's also regular speech bubble where you asked the NPC about themselves or something else, just an idle talk? No my friends, this is where the fun begins.
I can't remember this guy name but let's call him Dante :P |
There are several type of Main Mission, beside the regular whackjob where you run around collecting items and killing mobs, there's also Stealth Mission where you have to infiltrate a place and you have to avoid guards and traps (which resulted in instant death when triggered), I tried them all in beta, they're aren't too hard IMO unlike some certain game :D. The other one is the Puzzle Mission, yes, all of you Point and Click Adventure Games Veteran behold your future!!! Puzzle Mission is where you will spend all of your time in game running around looking for clues, there's no arrow, there's no area indicator, only cryptic words from the mission itself, so yeah all of you who skipped cutscenes, not reading pop up messages, and didn't do idle talk with NPCs are screwed, this is the shiniest part of The Secret World, for example there's a mission where you have to find a serial killer from several years ago, up until one point you realized that the suspect is already killed himself in the sherrif office cell and leave a will that his ghost will answer all things, so how are you going to communicate with him? He's dead, sure Kingsmouth crawled with ghosts, but how are you going to find him? If you truly are puzzle solver you can find the asnwer at the end of my sixth paragraph :)
If this happens to you it's not my fault!! |
Puzzle mission deals with codes but sometimes the clue can't even be found in game, so what are you going to do? Easy, press B, it'll bring up a browser window, a REAL BROWSER, with Google (damn you Google), yes some of the puzzle requires REAL world interaction, since some of the puzzles modeled after the real world, even some symbol and quotations. This brings a new approach to quests, blending real world and the virtual, also your own memory of a scene or words or a place, the quests make you THINK and deduct some of the answers. Well of course there's also some people who choose to asks about them on general chat, and in a few months the wiki will be filled of answers and walkthroughs, but who like spoilers right? Not me, although I admit I have to browse several answers just to cut my game time so I can do something else, it is beta after all but IMO again: Puzzle Missions are awesome.
In addition some of the townsfolk have twitter accounts.... and they're updating....(ominous music)
In addition some of the townsfolk have twitter accounts.... and they're updating....(ominous music)
The answer... to all things... |
Polishing Everything Else
The Beta runs smoothly, no random disconnect, stable server, there is still some bugs on the Savage Coast missions and the subtitles disappear from some of the dialogue, but The Secret World is probably the most Resource-Hungry monster that takes away some of my enjoyment of battle and exploring, I can see people also complains about it on their forums and Facebook page, the fps drops, the lags where there's a huge open area with lots of objects that affect the visibility of spawning mobs, but something that didn't appealed to me is the crafting system (called assembly) because I really have no idea how to assemble things, there's no tutorial or quest on that although some of the Innsmouth quests used it, through trial and error I finally found out that I must lined the ingredients into the shape of a weapon and item... WTH??? I also can upgrade and downgrade several materials on the same assembly window, attaching glyphs which gave some iem and weapon attribute boost, they really should give this thing a decent tutorial of 'what can be done on this window'.
The battle can be a bit sluggish though but the design of the mobs are grotesque enough to feed your own horror lusts, the visual appearance of the game is over the top although your character is probably the ugliest part of it, Funcom needs to add more options on their character creation and fixed their movement so it doesn't feel too 'robotic', voice acting is good, cast of NPCs are colorful enough to gave them a bit of personality. I really can't complain, it's a good game although I must whine... why? why there's still a trinity system???!!
The game has potential, for me it gives a refreshing feeling about the quests, it's been a while since I'm really 'exploring' a game, looking for clues, writing it with a plain pen and paper like my old Myst and Gabriel Knight days, but my big nagging question is whether it can appeal to the crowd, the majority (a.k.a the 'WOW' crowd) I don't think my friends will pay $15 a month for a combat mission interceded with puzzle, as for me, I won't buy the game even if I give the storyline and the quest 11 from the scale of 1 to 10, because Guild Wars 2 is already taking the spotlight, although I must admit... I want those puzzle mission... on Guild Wars 2 =))
And there's the last beta weekend this week, Funcom inviting everyone, so grab your key by registering at their site
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