Monday, November 25, 2013

The Edge of the Mists

I've told you that politics changed people to be the worst of them, you know what didn't get worse? World of Warcraft, What have Blizz done to WoW? I can list a few things, don't worry, just follow the number
 
  1. Maturing the talent tree
    Talent tree are a bunch of passive and active skills your character will unlock in his/her progress, in the first incarnation each class have three talent tree with a bunch of skill without clear meaning how you can play your class, you can put it so you become so OP or so weak that your character is not needed in every bunch of unforgiving massess of Vanilla WOW, then it become clearer on cataclysm that you supposed to fill this role-based talent tree then you can go to other, which makes cookie cutter talents (if I did this combination of talents this bleeding passive skills will raised my DPS to 100 points) so they scrapped it.
    On the latest talent tree gone is the 50 or some-of-it passive and active skills, instead now you have three choices every 20 level, it become more like: how you want to play your character? favoring single target devastating instant attack or the AOE effect? do you want to make a shielded stand against big dungeon bosses or just received every attack but you can mitigate it by repeated regen? your choice. it's like fiddling your thumb or your other finger in your keyboard, it becomes more of your... playstyle.
  2. Polishing the encounters
    It's bad when you have the talents but you don't need it in an encounter/dungeon/raids/stuffs or the mobs has an immunity to it, or the encounter is so punishing you can't actually use your active talents, WoW is making all encounters met the requirements of players of all talents without losing it's originality
  3. Scalable content
    Flex Raid, nuff said, hello Guild Wars 2
  4. Daily quests vs Encounter-based Timeless Isle
    on the first patches of Mist Blizz made removed the caps of daily quests and added so much of it on every new NPC factions, this become somewhat a put-off for some people, so Blizz (again copied from the Guild Wars 2) make 'dynamic events' in an area which 'combined encounters and discovery', Timeless Isle has one NPC faction: Emperor Shaohao which reputation can be gained in some other ways, whether slaying beasts, NPCs, do dynamic events, slay world bosses (champion events), trading coins which can be gained by almost everything you do at the island, you can also explore the map which sometimes yield treasure chests contained some epics, pets, vanity items, tradable items for NPCs, or just Timeless coins.
    Yes, basically it's just a rip-off from hearts renown and dynamic events on Guild Wars 2 but people like it, and sadly some people will call it an 'innovation', poor them, but nevertheless: Blizz did it and will implement it on their next Xpac: Warlords of Draenor
  5. The Lore
    Mists of Pandaria is probably the most optimist and shiny of all expansion, it didn't have such heroic moment like Wrath (Bolvar) or Cata (Thrall) so I called this the best lore of WOW expansion so far but don't take it for me, WOWinsider have it all

Well, my character is now asleep in his 'prototype instanced housing' content (The Tiller faction) in Pandaria, I think I'll wake him up in seven or eight months to kill some orcs :D

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