Two months ago Square Enix made a Free Company/Guild video recruitment contest, so we submitted our entry, it's just us having fun in a dungeon and Linsa Lominsa together.... and we WIN!!!!
Thanks to everyone participated, it won't happen without you all!! , we delivered some cheesy lines though :D
Thursday, February 20, 2014
Sunday, February 16, 2014
Dual Wield: The things that are not on line
The thing on the right picture is a patch of begonia sp, if you're not familiar with begonia you might want to look at your sixth grade biology textbook, it's one of the most complex flower family, also a common one (and yes, a nightmarish version of them exist on all fantasy media, like those man-eater plants). this flowershrub on the picture have nautilus style, pretty slick and awesome IMO. So anyway what's a picture of flower doing in my blog?
Let me get back a bit, a few weeks ago I stared at my Steam folder and found out that I have like ten unplayable games, and a quick look at my folder reminds me that I just bought The Secret World and have no time to play it alongside Guild Wars 2 and Final Fantasy XIV, I have a project on SWTOR to ensure whether their f2p style is a trap or just a plain hindrance,apparently I only racked three days worth of my game time to it to reach level 30, (I finished it yesterday), not to mention I also have to sacrifice FFXIV for it, long story short: what happened? PS: I just remembered that I also had Defiance and only played it for like 5 hours
I guess I was burnt out, more likely I was burnt out not because of the games, but of my activity around it, like hunting news, beta testing, give some feedback to devs, forum trolling, blogging, and so on, I have done this since three years ago with occasional game-jumping and sub-continuing (on WOW), I took a break on WOW and other games for a year due to real life situation, but this one is different since i have so many things to do, so many games to play and review that I don't even know where to start, or ends, or whatever. Also i noticed that I can only stay awake for two hour at nght, probably from work or I'm just not that fit anymore.
So as we continue, last week I met a friend, I don't usually make new one since my job and all gaming stuff prevent me from meeting people (which doen't have anything to do with work) and I was asked: "When was the last time you go out?", I hopelessly tried to rack my brain to find that information, I know that I must go out at a time, and embarrasingly: the only thing that I can remember is that a year ago, our Guild Wars 2 guild met offline (an annual event), after that everything was like work-related or something similar, family affairs and such.
I'm embarrased to say that I'm a complete shut in
Let me get back a bit, a few weeks ago I stared at my Steam folder and found out that I have like ten unplayable games, and a quick look at my folder reminds me that I just bought The Secret World and have no time to play it alongside Guild Wars 2 and Final Fantasy XIV, I have a project on SWTOR to ensure whether their f2p style is a trap or just a plain hindrance,
I guess I was burnt out, more likely I was burnt out not because of the games, but of my activity around it, like hunting news, beta testing, give some feedback to devs, forum trolling, blogging, and so on, I have done this since three years ago with occasional game-jumping and sub-continuing (on WOW), I took a break on WOW and other games for a year due to real life situation, but this one is different since i have so many things to do, so many games to play and review that I don't even know where to start, or ends, or whatever. Also i noticed that I can only stay awake for two hour at nght, probably from work or I'm just not that fit anymore.
So as we continue, last week I met a friend, I don't usually make new one since my job and all gaming stuff prevent me from meeting people (which doen't have anything to do with work) and I was asked: "When was the last time you go out?", I hopelessly tried to rack my brain to find that information, I know that I must go out at a time, and embarrasingly: the only thing that I can remember is that a year ago, our Guild Wars 2 guild met offline (an annual event), after that everything was like work-related or something similar, family affairs and such.
I'm embarrased to say that I'm a complete shut in
Playing all MMORPGs was my very goal, it won't matter if I like it or not, just play them all, review them all, see them all, follow them all, it gives me something to do beside work which I also have several similar set of goals, MMORPGs is a life that I discovered and build from scratch when I was still a lone beach wanderer on Anarchy Online six years ago. Building a gaming community is also a nice touch, although it will be constantly changing by trends, some people stay, some people go, I still believe a good gaming community transcends the game itself but what happens when the game itself wear you out? I'm not expecting this, I though the constant stream of MMORPGs can prevent something trivial like boredom, but what happened wasn't boredom, it was "too much of a good thing".
So, the flower picture was sent for me, per request, The other picture is a photo I took on my trip to Bali several years ago (see? I did go out) I think it's time to take a break from gaming, I don't know what I'll do though, before I met MMORPGs I have nothing to talk about except works, and probably hobbies I never did anymore but I think I found that the outside's getting more and more interesting...You know, I met a lot of nice people online, I also a witness of how anonymity can bring the worst of mankind, ingame it's nice to see guildies pulling their weight for you. It was just like someone offgame that barely knows you, spent five hours on each and every day going to and from work, and still found some time to meet you, it was wonderful act and deserves your outmost gratitude, why? Because they're good people, that's all.
So, the flower picture was sent for me, per request, The other picture is a photo I took on my trip to Bali several years ago (see? I did go out) I think it's time to take a break from gaming, I don't know what I'll do though, before I met MMORPGs I have nothing to talk about except works, and probably hobbies I never did anymore but I think I found that the outside's getting more and more interesting...You know, I met a lot of nice people online, I also a witness of how anonymity can bring the worst of mankind, ingame it's nice to see guildies pulling their weight for you. It was just like someone offgame that barely knows you, spent five hours on each and every day going to and from work, and still found some time to meet you, it was wonderful act and deserves your outmost gratitude, why? Because they're good people, that's all.
Wednesday, February 12, 2014
Valvrave The Liberator: The Review
| courtesy: Wikipedia |
If you're not familiar with Gundam franchise you should know that it's a long running anime series about mass-murdering adolescents who piloted giant robots, every installment of Gundam deals with war and their effects to the people involved in them, at least until a failed effort called Gundam Age failed to deliver these things and make the show a joke. There's an HD OVA (mini series) called Gundam Unicorn (out on bi-three-monthly schedule) which still retain the premise. But unfortunately it's not enough, so former Gundam series creator and developers created a new series called Valvrave which embodies all past Gundam's niche.
Valvrave opened with familiar setting, fancy schoolboys and girls hangong out in their school, then war shoved in front of them in form of an invasion, giant robot appears and they have no choice to pilot it or their loved ones die, in this one Tokishima Haruto takes the helm of a suddenly appeared giant robot called Valvrave, unfortunately (formerly) unknown to him that it has dire consequences for him (and become more dire as the series progressed), the situation get more complicated when a genius calculative invader called L-Elf Karlstein suddenly switches side and join his forces. The story revolves around the survival attempt and consequences Haruto and his cohorts did to keep their independence.
Valvrave opened with familiar setting, fancy schoolboys and girls hangong out in their school, then war shoved in front of them in form of an invasion, giant robot appears and they have no choice to pilot it or their loved ones die, in this one Tokishima Haruto takes the helm of a suddenly appeared giant robot called Valvrave, unfortunately (formerly) unknown to him that it has dire consequences for him (and become more dire as the series progressed), the situation get more complicated when a genius calculative invader called L-Elf Karlstein suddenly switches side and join his forces. The story revolves around the survival attempt and consequences Haruto and his cohorts did to keep their independence.
Love story exist in Valvrave as a support plot, it takes form of impossible ones, nothing from these stories can be considered 'worked out' due to another elements of the plot: Lies/Truth and Indifferences, it can be considered harsh at some points, it's not a main dish of the main plot but it served as a foundation of expanding it. Indifference also plays major part in the global conflict as the little struggle of survival becomes international incident and ignite all out war between nations, and it was executed nicely without have to shove the audience an episode of just a laser battle between Gundams... i mean Valvraves
Element of Strategy plays a pivotal role of Valvrave since it's not only the Valvrave fighting out there, the transition of the naive schoolkids into battle-hardened veterans going on smoothly without making their original personality disappear, L-elf as the mysterious genius plays battle of wits on almost episode not only with the enemy but with his allies, and for each battle more of his personality begins to open up without leaving his original cold calculating self gone.
Valvrave is Gundam, I can give you that but it has it's own story, it's own design, it's own twisted imperfect sense of justice, turmoil is the Valvrave series main engine even when there's episode of peace, there's many plot in this series that has the potential of becoming a sequel even when it has been resolved, it's only a story about several schoolkids which the world altered between rejecting and accepting them, back and forth regarding of a global situation. Valvrave made everything logical, as it's slogan: "The system that unveils the world", exposing the truth can be harsh, sometimes people can't accept it, but acknowledging that people is different than you doesn't mean they held a gunpoint to your head, but when fear of differences has gripped you... you'll see guns everywhere and you'll shoot first.
Thursday, January 30, 2014
Final Fantasy XIV: ARR Crystal Tower: Labyrinth Of The Ancients Guide
Undoubtedly, Crystal Tower has been a major excitement for me for the past three weeks, It's one of the encounter of FFXIV that keeps my head from banging my keyboard, IMO it's perfectly balanced but hey even the easiest encounter is easily trolled right? So here's the breakdown of almost everything about Crytstal Tower
1. The Precursors
Before you can enter this 24-man raid instance, you must first open it's precursor quest, available at level 50 after finishing the main storyline quests, talk to NPC Outlandish Man (X21, Y28) in Mor Dhona, after that you'll have to do three fates and fetch-give typical quests until you unlocked it, pretty straightforward.
2. Trash Mobs (Pool)
Welcome to the first raid wing of Crystal Tower, The Labyrinth of The Ancients. When you first entered here with the other 23 clueless people you will see that you'll be divided in teams A, B and C, also you will be greeted by three pack of trash mobs. Pack one has two Valefors and lots of elementals, Team B should grab all the elementals and tank them in the middle paltform, Team A and C should grab these valefors and their tanks should tank them so their tail whip (AOE Cone from behind) and their front AOE cone doesn't hit anyone except the tanks, also make sure you're standing in one of the heightened platform because during the fights the entire area will be flooded with purple substance that will deal you about 200 damage per second, only the platform is safe. Pack 2 has greater Demon that will knockback the tanks and Valar that will slow everyone with their blizzard attacks. Pack 3 has two Diras that has AOE stun and Cursed Eyes that has petrify front AOE cone, just make sure their AOE didn't hit most of the party and healer shouldn't be petrified and you'll be fine, after that it's time for the first boss
3. Bone Dragon
This will be an easy fight if most people knows what to do, if not then it can be a nightmare, Bone Dragon is waiting at a center platform of the pool and should be tanked there away from the party, around the pools are heightened platforms which will play the role in later phase, as usual the pools will be flooded and drained some times, Team B tank should grab bone dragon and immediately tank it away from everyone (a.k.a turned it around) sine Bone Dragon has devastating front AOE cone that will inflict disease, when he reach about 50% he will summon platinals on his platform, these skeletons must be pulled away to the furthest platform from the boss and killed there, also makes sure that you only have one platinal on each platform, DPS should turn to platinals whenever they spawns, but hold DPS until tanks pulled them to the far platforms, after platinals died turn to Bone Dragon and continue DPS it until it died
When Bone Dragon died the platinals will be revived on their death platforms, here's some things that might happened
a. There's a platinal alive when the Bone Dragon died, when this happened it will RUN back to the boss and sacrificed itself, creating a massive AOE wide room that will nearly halved every non tank players, it can't be slowed, it can't be stunned so your only option is to have to kill it quickly
b. Two or more platinal died in the same platform, when they're revived they will RUN back to the boss, AOE things, etc etc, bad
c. The right one: only one platinal died in a platform, as this happens when they're revived they will WALK back to the boss, giving you time to kill them
After all platinal died for good the Bone Dragon will be revived and the cycle continues
After two phase of resurrection the Bone Dragon will not summon platinals, it will instead summon cursed eyes that should be ignored, it's a healer and DPS burn phase as the terror eyes cast AOE petrify, just keep pummeling the dragon until it bites the dust for good
TLDR:
Team A = Pummel Dragon, keep eye for platinals and pulled them to platforms at West and North West,
Team B = One of the Tank grab the dragon and tank it for the entire encounter, the rest should pulled platinals on platform South and South East
Team C = Pummel Dragon, keep eye for platinals and pulled them to platforms at East and North east,
4. Atomos
Atomos is an interesting mini boss, there will be three of them in separated paths, which means Team A, B, and C has their own boss (and their own drama :P), in the room you'll see Atomos floating on a platform across the room and there is another platform in the middle of the room, healers and at least two DPS should stand on this platform As soon as the raid entered their rooms, otherwise it will spawn Iron Giant that will insta-kill the team (9999 damage FTW!!), if one team got wiped everyone failed so it's bad. You will need FOUR people on the platform which means two healers and two DPS which can be a bit problematic if you have all melee DPSer, you can tried to switch with other team or just go ahead with it and have the other free DPS take down Atomos
Atomos doesn't need a tank, it doesn't even attack, but the catch is he'll spawn Valefors, Diras, and Greater Demons throughout the fight, and they should be tanked between platforms by the tanks so DPS standing at the platform can kill them without leaving it, if there's only melee DPS on platform tank should be tanking it near the middle platform so they can hit it, careful with their AOE though.
TLDR: Healers and two dps stand in the middle platform, tank grab adds, platform DPS kill adds, free DPS kill Atomos
5. Thanatos
Thanatos fight is a chaos and will put everyone (especially healers) on their toes, there are three magic pot that can be healed and buffed with stoneskin around the room, your job is to keep them alive, Thanatos can only be damaged if you have the 'Astral Alignment' buff granted by the magic pots, Team A should grab Thanatos first and tanked it in a corner of the room, their magic pot will surely give them the buff, after that it will be a random.
Throughout the fight there will be two type of adds: Sandman and Nemesis, Sandman will move slowly (can't be slowed, stunned, or provoked) to the pots and cast bravery on them, leading them to Thanatos (which will destroy it), Nemesis will spawn in great numbers, throwing AOE indiscriminately (also dangerous for the pots), non-buffed people should prioritize sandman and gain attention of the nemesis, leading them away from the pots, buffed people should burn Thanatos, healers must switch between pots and players which can be chaotic
TLDR: Tanks immediately grab Thanatos when buffed, careful when switching target when the buff wears off since the next buffed tank should grab aggro first, DPS when buffed = Thanatos, non buffed = Sandman > Nemesis, Healers = heal everything including the pots
6. Allagan Bomb
There are three Vassagos guarding The Allagan Bomb, The Allagan Bomb itself is invulnerable as long as the Vassago's alive, each team should grab their own vassago and tank it away from the team, throghout the fight there will be Allagan Bombs and Napalms, DPS should kill these immediately as they float slowly to the Allagan Bomb at the center and will explode inflicting room-wide AOE, Vassagos has strong cone physical attacks and they will occasionally cast desolation a randomly targeted AOE Line, they will occasionally filled a part of the platform with lava that force the tank to move and tanked him in a different position, avoid these three and you're done, when Vassagos died turn your attention to Allagan Bomb, kill it before it explodes and wipe you
7. King Behemoth
Meet the PUGbreaker, this is the hardest fight on CT, There are several mechanics that should be paid attention, otherwise, it'll be a wipe
a. There are towers around the outside Arena, throghout the fight you will be hit by constant DOT of electricity, when a tower glow red it adds several damage to your debuff, you can turn this off by simply clicking them, but this will deal you damage, so preferrably tanks should do this
b. Behemoth only needs one tank but there are several random hard-hitting AOE that comes from him, avoid these, the tank is usually is from team B
So when team B grabbed the behemoth and tank it on the corner, facing outside, team A should be on the center since there will be two of an annoying adds called Puroboros, they spawned in the center and move slowly towards towers, if they arrived they will explode, damaging the tower and put you another stack of debuff, Team C should grab another add called the Iron Giant, tank it and kill it ASAP as it will destroy your only mean of survival, the comet
The comets will fall from the sky, indicated by green icon above a player head, wherever he/she is that's where the comet will be so tread carefully since you don't want it falls near the iron giant that will destroy it, sometimes during the fight the King will shout GGRRAAAAAGHH!!! (or something) as he cast ecliptic meteor (9999 damage again!), this your cue to HIDE BEHIND THE COMET, just put the comet between the behemoth and you, effectively cutting it's line of sight, when the Meteor hits it will destroy the comets and you're back to phase one, mind you at this hiding phase Puroboros will still spawn, and at about 25% there will be several tornadoes on the side of the room that will kill you and destroy the comet if you got near them
TLDR:
Team A = grab Puroboros, kill it before it reach the towers, deactivate red towers
Team B = tank and DPS behemoth
Team C = tank and DPS iron giant, help kills puroboros, deactivate red towers
8. Acheron
Acheron is the last boss and also a disappointment since he's the easiest boss in CT, but although his mechanic are so easy it also can be wiped. At first as usual Tank B should grab it and face it away, he has several line, cornered, and cone AOE, nothing unavoidable, their damage is also can be shrugged off if your healer's good, throghout the fight he'll summon Iron Claws that will grab one of your team member (usually healer or ranged DPS), drained their HPs and stunned them, this must be killed ASAP
After some damage Acheron will walk into the center of the arena and cast Ancient Flare, another insta-kill move, there are three patforms on the East, West and South corner of the arena, Team A should grab West, B = South, and C = East, when at least one person in the platform it will put up a shield that contains the Ancient Flare, after that an iron giant and occasionally an Iron Claw will spawn on the platforms, kill them ASAP as you need to move back to the arena and the platform will be drowned in lava
After that it's practically rinse and repeat, there are several unavoidable skill on last phase like Demi that will cut everyone's health in half and quake that will deal heavy earth damage but nothing that will taxed your healer, just burn him and enjoy the cutscene
Congratulations, you've beaten the Crystal Tower....well....not, it's only one area =))
Image courtesy of: USGamer
Their own guide:
Saturday, January 18, 2014
Being Saleh: Why this thing even here?
So I just found out that a private ISP has a more interesting offer on a monthly fee, but apparently they're not even covered my city? There's like twenty different cable provider out there but nothing touched my city, So what's their ad running up and down in some corner of my town? Why they're even there? I was wondered they have some kind of ISP mafia in here in this town (Spoiler: Yes there are)
In Final Fantasy XIV you got attribute points for leveling up, you can spent it on every major attribute (STR, VIT, etc), anything you like, the question is: How viable are they? If I'm as a tank can spent every attribute on INT (spell power for mages) why can I do that? It's not a question of what would I do, the choice is there, even the 'wrong' ones, if I can be scolded by my group for spending my 30 points on MND (healing spell power) why the game gave me a choice to do that, and if the attribute points are not viable, why it was even there? And there's also abilities you can import from another class, like cure from conjurer can be exported to my Paladin, but it didn't scale up, because apparently there are Cure 2 and Cure 3 (which can't be imported) so a 40 HP cure against 1200 minimum physical damage from an enemy is ridiculuous, if I can slot this thing in my ability slot, why this thing even here? I'm a paladin, I should be able to self heal in some amount, also why the hell there are ROLES if I can spend 50 points STR on my pally, and still won't be able to outdamage DPSer, yes because I'm a tank, good answer, thank you, so, why do I need INT again?
On some other game however it was meant to be a trap, in an F2P MMO called Perfect World (yes, from that Perfect World company) you can spend your attribute points wrongly because of the unclear description of each attribute, it will make your character so underpowered that you must reset it, and in order to reset it you must buy an item on their cash shop, well since it's an f2p game, what do you expect? Even in Guild Wars 2 they can avoid this by retuning their double stat skill trees over and over again
Of course it's a different thing from Final fantasy XIV, but still i have a feeling that the dev tested me, 'oh okay you spent everything on your vit, you're cool, the one that spent eveything in MND are fails'... what? Yes it was me daydreaming but still why the wrong ones is even there? It was another matter with rotation, there's a clear instruction of that. You see: WOW takes 7 years to keep class on their tracks by eliminating rolling need on a gear that wasn't meant for the class, segregating the attributes by labeling it: "this stat is not useful for your class", reducing the weapon types so now hunters can't wield everything (monks can :P), why can't Final Fantasy XIV just... you know... being better than it by eliminating the bonus numbers and giving us something more... I don't know, innovative? Awesome? I really want some cool talent tree though that can suited my tanking style (which is bottom rock).
Thursday, January 2, 2014
Being Saleh Dual Wield: A Game for XX
My mic is still busted and I'm too lazy to get a new one on the nearest (next door) audio store, so instead I'm just sitting on my linkshell's Teamspeak channel and become a mute (interspersed with broken voices from my internal, unreliable microphone), but last night there's an interesting chat with my friends there, one of them said: that in just a few patches, the only ones progressing into the next tier of PVE is just the eight of them, in term of progressing means they're decked in fully melded AF2/Allagan, have a few 50s in like every class, and blasted Binding Coil of Bahamut up until Twintania, and also: Defeating the Garuda Extreme Mode (and for some of them: Extreme Titan)
The statement could become a delicious debate of Casual vs Hardcore, or Old Guard vs New Guard, Noob vs Elitists, and some more of it, but I'll try not to get there since it's been debated from like the dawn of men, instead I'm going to talk about the root of all of it: Life (yes, like I have one) :D
The Group
The statement could become a delicious debate of Casual vs Hardcore, or Old Guard vs New Guard, Noob vs Elitists, and some more of it, but I'll try not to get there since it's been debated from like the dawn of men, instead I'm going to talk about the root of all of it: Life (yes, like I have one) :D
The Group
My Ilvl is 61, which means I'm decked in my class quest armor with a little Darklight tier sprinkled here and there, and since I'm not online every night I only have like two hundred mythology token (after making my zenith shield), last week was like the busiest week of my life and I've just returned a few days ago, exhausted, and only want to sleep until two days afterwards, I'll get back to it later but for now If I'm (and no I am not) a main tank in a dedicated eight man group there will be consequences: Either I'm replaced by someone else (and if I got into extended hiatus: not needed anymore) or they won't progress since they waited for me. Was it a lose - lose situation? It depends on how you and everyone in your group take a look at the game and how fast you and everyone else want to progress, which also means when everyone feels good together they will stick, thus brought us to the next one
I want in and I want out
Most of the endgame instance in Final Fantasy XIV are eight man locked, you can substract a few, like one tank, or one healer, or just threee DPS, but unfortunately, you can't add anyone. The recent Nightmare Tower content from Guild Wars 2 brought in 'the more the merrier' stuff to a big instance,but they failed to implement it into a permanent content and since GW2 is not progression based the rewards were felt inadequate due to sheer difficulty of the tower since it's all a 'chance' (chance of precursor, chance of acended, and so on)
World of Warcraft however planned to push their flexible raid content further on the next expansion, creating more choices on progression and terms of endgame content, flex raid will scale the mobs on a raid based on the player numbers (5-10) and they reapproached holy trinity in a different way: the all-in-one armor eliminating the grinding for offspec, when you change role your armor also changed stat, it makes roles on raids extremely flexible, the plan sounds viable but it hasn't here yet.
So what happened when you picked a new member for the guild/FC which has some quality of raiding and he/she wants in? Of course in a locked group it means he/she are either rejected, or must find seven more people, or just plain running a 'mandatory' runs where he/she replaced one of the core group members. And when some of the core members wants out because of things happened you have to find new ones, recruiting, otherwise: you won't progress.
Life in a cup of coffee
The Old Guard vs New Guard debacle rotated around the demonic circle of how the new members can't keep up with the old members in terms of grouping endgame content so when old one leaves and new ones comes, both will struggle to adapt, especially when endgame content takes up much skills from the player, and when no new ones comes or both sides are failing to comprehend each other it will break the group eventually often creating bad taste afterwards and also some drama.
I understand one thing: Life happened, sooner or later life can either take us away from gaming and it can also brought us back, even when you dedicated your life to gaming sometimes something will happened to you (ex: Youtube), why? Simple: You're connected with people, in real and in gaming, the former will definitely did something to you (and if you said I'm wrong tell that to your government tax and electric service), the latter CAN'T happened unless the former happened. People come and go, and in gaming they will effect something if they're in your dedicated group, especially if they're a game jumper (like me). I once wrote something on my old blog (it's deleted now since Multiply shuts down and I'm again too lazy to back it up) that a guild/community is like a coffee shop, I have my preferred flavor, everyone has one too of course, sometimes we ordered the same one, sometimes we hang out and chat together, sometimes there's a little friction, sometimes there are indifference, sometimes new people came, sometimes old people left without saying anything, but in the end of the day I had a good coffee, good chat, and good experience as I walk home
What I want to say is: you can't limit on an MMO, people come and go so it's your cue to do something or not to do something about it, there are no wrong answer, because eventually you can't force people to stay, you can force them to leave though, it's easier =)), or change yourself a game, or a playstyle, or role play, whatever, however the dynamic life of an MMO is always the things that attracts me to it, even when there are repeated events here and there, it's so dynamic that you can't focus to game content alone, you will be forced to dealt with happenings if you want to progress in a group content, some games eliminated it with LFG/LFR tools and left the social aspect to a guild, you can choose to be in it or just solo your progress all the way, it's up to you, it's all there, but however you choose it you will still be dealing with people, human beings, so remember to always say hello :)
Tuesday, December 17, 2013
Five Things I Like from Final Fantasy VIII
I guess I'll write this since I'm feeling a little nostalgic, Final Fantasy VIII hits PC for the second time, and after so much confusing moves from Steam and Green Man Gaming by moving this game in and out of my region it's finally available now.
Final Fantasy VIII was first released on 1998 on PC and PS1 and was my second Final Fantasy after FFVI (back when it was released as FFIII in US version), the animation was so awesome at that time and as a highschooler it quickly grabbed my attention, however at that time I'm still a hot headed gamer and burned my way through the content before completely stuck on the last boss, I re-played it several years later with a pace of a snail, reading all dialogues, question all NPCs and stuffs, and I experience the full gist of it. Speaking of 'it' here's five things I like about Final Fantasy VIII
5. Selphie
I must admit that I used to be madly in love with this character, Selphie Tilmitt has a cheery optimistic aura, she truly cared about all of her peers and the total opposite of Squall, she thinks Squall's too aloof while Squall thinks Selphie is an annoyance, she do have some emotional meltdown moments in the game but always bounces back at her feet after some well designed conversation or scenes. You encounter her early at the game before you recruited her to be a permanent squad member. Her Limit Break is called Slot, it's a roulette where you can cast some super-powered spell with no cost... well, almost... since the mobs will continue to attack as you tried to find THE END, the spell that will end battle, even the LAST BOSS BATTLE!! (upgrading her weapon helps you gain much more higher level spells) Lovable character, truly, joking all the time and put a joke in the last battle itself =))
4. Limit Breaks
Limit Breaks are high damaging super powered flashy moves of playable characters (also some NPCs too), They sometimes go beyond all reason to emphasize how devastating those attacks are, when I first watched limit breaks scene I was stunned and realize it will be the major legacy of Final Fantasy series, I was right (especially when Limit Breaks on Final Fantasy VII is not that flashy)
3. The Setting
Gaia is a world where Magic and Technologies go side by side, although techs are seriously hindered, it will be explained during the storyline so I can't spoil it. The setting is a total revamp of other Fantasy series where it's usually set on Medieval-like era with some touch of tech, in final Fantasy VIII everything is the future: trains, tanks, APCs, gunblades, big cities with neon lights, while maintain the fantasy side with well designed monsters and GF (summoned creatures). Gardens as the mercenary breeding grounds fit perfectly in this warmongering era although the war itself isn't really showing, instead FFVIII push the stories of trained hired hands teenagers to the audience and portrayed their emotional conflicts, not perfectly, but still great
2. Deep Sea Research Center
The Deep Sea Research Center is an optional dungeon and it's the House of Horror of FFVIII, it's not even in the map and house the baddest mobs ever, worse it you can't skip them with no-encounter junction, you can't run away and you must fight them with a chance they will one shot you even if you're maxed your HP because of sloppy junctions, at the end of the dungeon you'll face Ultima Weapon: The strongest monster in the game (well... no, it's not) :D
The reason why I like this dungeon because it's scenery was traversing from beautiful seaside platform into a dark, depressing hell hole accompanied with mobs and hellish random encounters.
1. Triple Triad
Triple Triad is the FFVIII card mini game, the rules are simple but sometimes hard to execute winnings, you can play triple Triad with most of the NPCs scattered around the world of Gaia by pressing 'O' button (if i'm still remember), there are numbers of picture card, ranged from the monster card, GF cards, and character cards (which usually the strongest ones), there's even a society of it where you challenged the lowest member and climb your rank up until the unknown king of cards (which makes a satisfying reveal of mysteries). And what do you do with cards? You can keep it or refine it into some useful items, you can also create cards with GF abilities (usable on mobs) and if you're a completionist you won't waste a chance travelling the world between stories just to reach an NPC rumored to have some cards (there's a guide of course, scattered on the web). I can't put my finger to the real reason why triple triad is my favorite aspect of the game, perhaps it's a welcomed break during random encounter battles, or perhaps it's the thrill of obtaining new rare cards (and the frustration when you lost it), nevertheless this mini game is the reason why my play hour is longer than my sleep hours =))
Spoiler: The strongest monster is Omega Weapon :)
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