The most intriguing thing about Diablo 3 for me now is not the characters or even whether it has a good gameplay mechanic or not, but the feature of real money auction house which basically Blizzard's way to monetize player's trading legally while attempted to shut down the dreaded illegal Real Money Trading of a game. Basically as the name said: You trade virtual goods with real money currencies
The plan was revealed about a year ago on Blizzcon, and finalized some days ago, you can read the full disclosure here, short version: Blizzard will take some of your money, it's 15% from the price of equipment and @ 1.50$ for materials, gems, and other stackable commodities. If you want to transfer your earnings from battle.net balance to your bank/paypal account Blizz will take 15% from the total amount transferred
These ones below are purely my thought:
So if I have a stack (20) ex: iron ore (or any other crafting materials, I never played Diablo 3 and D3DB doesn't have any craft database up yet), sell it for $1 each, I'll get $20, blizz will take 15% of it so that's left me with $17, then I transferred everything to my PP account, Blizz take another swag of 15%, left me with $14.45, listing fees only deducted from the amount of my sold items and when my mats doesn't sell the listing fees will be returned to me.
I have $14.45 enough to cover my internet bill, or pay other subs, orI might left them on my battle.net balance so I can resub to WoW (UPDATE: apparently you can't buy subs with your battle.net balance since it's not listed here, thanks for samII to point it on Tobold's) imagine if I have rare longsword of something and I sold them for like $50, blizz will only take 1.00 from it and I left with about $41.225 when transferred, I can buy any X360 games!!!
and all I do, is play Diablo III!!! Of course this one is just a theory, but in my opinion Blizzard has just opened a virtually endless watering hole in which everyone can sell those waters, my line of work is mainly trading and I understand the law of supply and demand, but in this one the supplies are nearly endless so the price will become undercutting race between players because all you need is to have enough to pay the listing fees and when it didn't sold it'll be returned to you with the fees, in 48 hours, in just a short time you can arrange anything you want to sell or buy again, at those time you probably already acquired a legendary helmet because you're such an awesome player which you probably can sold at $100, probably...
But of course in my experience everything that involves a massive amount of money is always targeted, Blizzard needs to strengthen account security to prevent notorious hackers trying to get their hand on REAL money on battle.net balance, while in game adept Auction House Players will tried to control supply and demand with undercutting and overpricing. And yeah, players will always tried to exploit and circumvent any bugs and condition they've met, botters for example probably will rampage around while Diablo III is not a true MMORPG but it'll affect the amount of supplies, demands will become tricky since we already have stigmas that players who brought everything with real money currencies are considered exploiter and have instant gratification mentality, but in this one the instant gratification mentality is probably will be the best buyers =))
May 15th and three months after will be the test of this monetized system of Blizzard, will they gain profits or the system will be endlessly exploited and circumvented that it'll hurt Blizzard and the players themselves? Time will tell again I guess
Me? Oh no, I won't be playing it, beside having a stone age notebook the dungeon crawler genre kinda rubs me the wrong way, of course if I have the time on my hand (which is not) I'll buy it and roll a monk (or witch doctor), beside It'll be nostalgic too meet Tyrael again :)
The plan was revealed about a year ago on Blizzcon, and finalized some days ago, you can read the full disclosure here, short version: Blizzard will take some of your money, it's 15% from the price of equipment and @ 1.50$ for materials, gems, and other stackable commodities. If you want to transfer your earnings from battle.net balance to your bank/paypal account Blizz will take 15% from the total amount transferred
These ones below are purely my thought:
So if I have a stack (20) ex: iron ore (or any other crafting materials, I never played Diablo 3 and D3DB doesn't have any craft database up yet), sell it for $1 each, I'll get $20, blizz will take 15% of it so that's left me with $17, then I transferred everything to my PP account, Blizz take another swag of 15%, left me with $14.45, listing fees only deducted from the amount of my sold items and when my mats doesn't sell the listing fees will be returned to me.
I have $14.45 enough to cover my internet bill, or pay other subs, or
and all I do, is play Diablo III!!! Of course this one is just a theory, but in my opinion Blizzard has just opened a virtually endless watering hole in which everyone can sell those waters, my line of work is mainly trading and I understand the law of supply and demand, but in this one the supplies are nearly endless so the price will become undercutting race between players because all you need is to have enough to pay the listing fees and when it didn't sold it'll be returned to you with the fees, in 48 hours, in just a short time you can arrange anything you want to sell or buy again, at those time you probably already acquired a legendary helmet because you're such an awesome player which you probably can sold at $100, probably...
But of course in my experience everything that involves a massive amount of money is always targeted, Blizzard needs to strengthen account security to prevent notorious hackers trying to get their hand on REAL money on battle.net balance, while in game adept Auction House Players will tried to control supply and demand with undercutting and overpricing. And yeah, players will always tried to exploit and circumvent any bugs and condition they've met, botters for example probably will rampage around while Diablo III is not a true MMORPG but it'll affect the amount of supplies, demands will become tricky since we already have stigmas that players who brought everything with real money currencies are considered exploiter and have instant gratification mentality, but in this one the instant gratification mentality is probably will be the best buyers =))
May 15th and three months after will be the test of this monetized system of Blizzard, will they gain profits or the system will be endlessly exploited and circumvented that it'll hurt Blizzard and the players themselves? Time will tell again I guess
Me? Oh no, I won't be playing it, beside having a stone age notebook the dungeon crawler genre kinda rubs me the wrong way, of course if I have the time on my hand (which is not) I'll buy it and roll a monk (or witch doctor), beside It'll be nostalgic too meet Tyrael again :)
Yeah, he's probably will still be faceless |
From Facebook:
ReplyDeletefirst of all... D3 is not an MMO, and don't need any golds sink in the first place... i dont see the benefits much for the player for this kind of game... unless you love trading and make money with it... which is... blizzard just made their own game... legal to monetize in game stuff... which like i've said D3 will survived with or without this feature... or maybe... just maybe... they want to gather all farmers in one game... XD (Teedz)