I missed SWTOR, I missed my light-sided Juggernaut, my dark-sided Jedi Shadow, and of course I also missed my trying-to-be-neutral Commando, I agree this contradict every other 25.678 other posts about how SWTOR sucks, or Bioware sucks, or EA (really) sucks (which is true anyway since I still want my digital download, don't try to tempt me to import it, if players got to hop several loophole just to get a copy and set a subscription that's not good), oh hey check this out, they're only have 1.3 million subscribers!! I really don't care, playing on trial and reporting closed beta texturing bugs doesn't seemed enough for me but the publisher and (the latest bug reports) kinda put me off.
See these fingers? It'll go right up your behind |
Also I'm on withdrawal from the last Guild Wars 2 BWE, and I also can't play The Secret World on this beta weekend (my notebook finally joined my 'must be replaced before it takes toll of your life' queue list) so I'm officially single and gameless this weekend. And since I can't put an order to a new game gear for at least a month, I think I'm returning to a normal state of a human :D
There's something I've gotta take from the last GW2 BWE, the feelings of on the same side (Kill Ten Rats have a pretty good article here), you see... partying on MMORPG kinda rough sometimes, the maximum numbers of members, the reluctant feeling when someone sent you random group invite just to kill some big bad... dragon on an unshareable quest, the amount of LF healer or LF tank/DPS or everything else in between, the keyboard facebump moment when you just one mob close into the completion of a mission and the orc that just spawned beside you got tagged by another player. In Guild Wars 2 you just jump in the fray and kill a big bad... mother of a big lizard and her spawns with those hundred other players and you got the credits, you're all on the same side, fighting environment together, you can even ressurect other, heal other, combo attacking with one another, there's no preparation to be made, no pre-requisite moments, gear check, or whatever, everything that other player throws at the enemy become your advantage while everything that the enemy throws at you won't be your 'team' disadvantage because there's so many fighting chance you'll have even in death. So yeah... there won't be any WTF <insert class here> comments (that slowly becomes an unofficial jargon of WOW) in Guild Wars 2
There's something I've gotta take from the last GW2 BWE, the feelings of on the same side (Kill Ten Rats have a pretty good article here), you see... partying on MMORPG kinda rough sometimes, the maximum numbers of members, the reluctant feeling when someone sent you random group invite just to kill some big bad... dragon on an unshareable quest, the amount of LF healer or LF tank/DPS or everything else in between, the keyboard facebump moment when you just one mob close into the completion of a mission and the orc that just spawned beside you got tagged by another player. In Guild Wars 2 you just jump in the fray and kill a big bad... mother of a big lizard and her spawns with those hundred other players and you got the credits, you're all on the same side, fighting environment together, you can even ressurect other, heal other, combo attacking with one another, there's no preparation to be made, no pre-requisite moments, gear check, or whatever, everything that other player throws at the enemy become your advantage while everything that the enemy throws at you won't be your 'team' disadvantage because there's so many fighting chance you'll have even in death. So yeah... there won't be any WTF <insert class here> comments (that slowly becomes an unofficial jargon of WOW) in Guild Wars 2
This also won't happen again :D |
Kill Steal have been another matter that early players (and in some high level players on some MMORPG now) experienced, it's been softened a bit though on some AAA grade MMORPG, WOW makes it EXP from monsters less impacting on gameplay and even made regular mobs easy to solo (and also make some mobs on Fireland patch non taggable), Rift have Rifting event when you can temporarily joined a public group to crush element plane mobs (even when you don't join you still got the credit and bling blings based on your contribution), SWTOR (especially on early levels) always pits you on fight with group of mobs and sometimes kill stealing is not quite a kill stealing and more like a 'welcomed reinforcements'. I'm pretty sure Guild Wars 2 will made kill stealing so much an ancient thing that every other MMO created after it (if it still sports tag system) will be questionable and bashed, also probably will be cautiously tried (or step away from)
Well, I think that completes my reminiscence for today, Think I'll go out and socialize now, thanks :)
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